On topic:There's a 17-day window of lingering opportunity.
Pretty area. Dull interactions therein.
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I was pretty hopeful for what Eureka had in store, excited even. But 2 hours, 4 levels and some 40-odd Protean Crystals later, I am utterly disappointed. Kill stuff to level up, so that you can kill higher level stuff, to get Protean Crystals faster. That's it.
If other people are enjoying it, more power to you, but I cannot for the life of me bring myself to enjoy this, as much as I would like to.
"every relic is a grind"
Neither of the previous two relics had a first step that required you to spend hours to be able to start efficiently farming the required materials to complete it.
"they said it's FFXI, what did you expect?"
As an admittedly casual player of FFXI, I never heard people praise the grind and harsh death penalties. Most people I know enjoyed the game's charm in spite of these things.
EDIT: Just to contrast my otherwise negative post, I will say that I really enjoy the music and visuals in Eureka.
Month 1- 16: Take your subscription money and do nothing with it, hype the product to keep you paying for it.
Month 17: Throw something together on top of your old Diadem code base with asset trash mobs you have recessed in source control.
Month 18: Laugh uncontrollably at all the idiots still paying a subscription who are die hard fans and simply refuse to believe they've been had.*
*These are the same people who are still Cleveland Browns fans.
My initial impressions are thus: I don't like it, but I don't hate it either. I can see where folks are coming from when they bring up the parts that they did not enjoy, however.
I would like for the rng to be a tad friendlier to me, though.
It’s not really my thing. I used to love grindy games, however it just doesn’t suit FF14. I got the Tyrannosayrus Mount yesterday so I’m pleased, however I can’t see myself grinding for this unless this relic thing gave me royalty status irl with a diamond crown.
I can't say I like it from a relic perpective - it's just not content you can do very well casually. If I had the kind of schedule where I could form a static, organise 4-8 people for weeks on end, I'd be doing the static stuff instead. Wasn't the entire point of the "relic" to be something a casual/solo player could work towards? That entire point seems lost with this content.
Because "westerners" bring their entitled "me first, I'm more important than everyone" attitudes. The current US president is basically this turned up to cartoonish levels. But having worked for US companies several times, customers tend to run the gamut from "I just want to pay my bill in peace" to "holy ****, what the ****, can't you (directed at the person taking the call/email) do anything right, ugh, get me the (company) president right now, or I'm ******* sueing."
To date, while the extreme people are rare and far between, they are also the loudest and most damaging (morale wise), I only had to use the red button (when someone makes a threat) about 3 times at phone company, and never at the others.
Which my point is, that people on the English forums take things way too personally.
Eureka isn't what people expected, people need to calmly say what they do or don't like and then leave it at that. Nobody wants to read a post full of attack language or hate. That's why we don't see much active moderation here, they likely do more stealth moderation so they don't get their heads bitten off when they make an appearance.
worst relic system to date..., maybe worst FFXIV content to date too (unless it gets waay better later on, but doubt it..., both Diadems were better so far.. lol)
and really is solo player unfriendly (already hard to find low lv parties...)
and unlike diadem, where you could jump in fast for 30 (-45) min and still get something..., you actually have to stay in longer Eureka for it to be worthwhile (was atleast my 1st impression)
Stormblood ever since 4.1 felt lackluster. Eureka was the content I was looking forward to the most as I enjoyed building my relic in ARR and HW. This... is not enjoyable at all. I'd rather do atma or yokai watch farming all over again than what ever fresh hell this is.
The game is stale and is losing subscriptions. Most of my friends quit playing, and I was still hanging on for Eureka, but... yeah, I'm done. The dev team lost its direction, that's fairly noticeable. Shame tho, as XIV was my fav game back in HW and I had 2 accounts with 8 retainers on them. My sub lapses in 2 days, and that's it.
If Eureka only had something like daily challenges that we can break the monotony of this mob grinding with, that would go a long way to fixing it. Right now as it stands, it's not appealing to me at all. 17 months in the making and dead on arrival. Sounds like SE went back to its old ways.
I expected to hate it from how everyone was talking about it. I soloed to level 2 easily enough, then a FATE popped so I ran over to give that a try and it gave me a full level of exp, then a few more FATEs popped and before I knew it I was level 4. I still hadn't gotten any of those crystals to even progress the first quest, so I stayed with my FATE party and we grinded mobs for about an hour or so and I got around 50 crystals. Now I'm level 5 and I got my first new magicite thingy from that ghost house, and starting to feel some progression.
It doesn't seem completely awful, I like that we at least get to keep our skills instead of the PotD style neutering that makes you start fresh from level 1 and re-earn everything.
Also, I liked FFXI a lot and I've gotten a few rewards already that I like, the Emperor Hairpin was neat to get, and I got a wind-up mithra from a lockbox and it might be my favorite thing ever, probably because it's an F6b and that's what my character in FFXI was, so it's basically like getting a minion of myself. It even does the /panic emote (unnecessary fun fact: my first LS in FFXI that my friends were all in was called Panic Emote). So I'm like the target demographic for all these FFXI nostalgia goodies, but I can definitely see how if you don't care about them then this is just one big slog to get a weapon that's not worth getting. I won't be surprised when they cut the crystal costs in half in about 6-12 months, and then people who can't stomach the current grind can get their dyeable AF easier at least.