Originally Posted by
Nyalia
As for how finding a second item works, I like the theory of "airship HP" mentioned earlier. The idea being that the airship starts each sector with a set amount of HP (likely based on some stat), and wind reduces this HP, as does the first retrieval. The "damage" from retrieval is likely based on the sector's rating. The "damage" from the second item's wind+retrieval is compared to the ship's remaining "HP" and, if the damage is higher, you fail to get a second item. If your ship will be above 0 after the "damage," you get a second item. The HP then resets for the next sector. If that theory is correct, the "airship condition" message makes total sense.
Of course, I have no idea how to prove or disprove that theory.