Based on the original comment I'm gonna wager a guess (read: hope) that it was just about maximizing dps vs "clearing the fight."
If it is the latter then...rip.
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Based on the original comment I'm gonna wager a guess (read: hope) that it was just about maximizing dps vs "clearing the fight."
If it is the latter then...rip.
All DPS or nothing. Are we Dragoon, or pansies?
I cleared it day two and I definitely held jumps then, and I still do now because we still tank it on the puddle (fml)
just dont jump into the pool if you have vuln up. perfectly fine otherwise
What doesn't kill you makes your DPS stronger.
For Yan!
http://i.imgur.com/u9lHoNV.jpg
Nah, DPS isn't the problem; I don't have a static ATM so I'm stuck PFing it, but the groups I've been with have all had only about 5-6 stacks on the boss by the time the adds die. The DPS is just fine, it's people messing up tethers and the like in the final phase that always does it. My logic is more DPS = Imdugud dies faster = fewer chances for people to screw up. I only hold my jumps now because I've had a couple of healers get grumpy about it when I didn't, even though I don't always take any damage when I do it.
I do the spreading the DoTs on the son/daughter thing and I've found that works quite well, as the daughter always dies before the dots fall off the son so I can just switch to him and continue my rotation there. I'll try those other suggestions, though-- thanks!