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Don't hold your jumps. It's only a 3k damage tick. You can heal it back up if you use Bloodbath with Second Wind without your healer healing you.
When preparing Wild Charge, the melee DPS should be the second person in line at all times, and if you ensure you're at the maximum distance needed to attack Imdigud, your off-tank can fit in between yourself and the purple puddle to soak up the damage, and you get absolutely no down time.
And you should preemptively be ready to move as Imdigud is moving back to the tanking spot. you get Wild Charge, you can land 1 GDC, imdigud uses a cone AOE, then you move forward with him. That minimizes downtime.
Also, spread your DoTs on the son/daughter. What I do (Ricky taught me this) is to go H-IDC-P on the son, then H-IDC-TTT on the daughter. The daughter should die at this point. Then you reapply phlebotomize on the son, and jump over to the second(or third) set of adds and do the same.
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I got a problem with jumps also. Despite beeing on BiS gear and my healer have said "You can jump and BfB whenever you want", last try we had hard times with it. Specially when you get a mechanic just after jumping on the thunder thing, like Pray, Heat or Tether. I know it should be healers job to top your HP before those hits land but most of times, I just hold my jump at least to the point that I know wich mechanic I'll participate or not in the given rotation.
And Bloodbath + Second Wind usually can't heal you for Jump AND Spineshater. :(
And for the ADD strategy, let your tanks know that you'll do it. The first time I did it, my tanks were so lazy that they didn't noticed that I was hittin the son (HARD). We cleaned this fight on first week and by then, you could not do that cause you neded to burn Daughter ASAP to minimize the number of Pray on party, so we just kept this strategy for long after we really need that rush, and when I started H-IDC-PH on Son, I got the agro, and everyone goes full retard when something happens diferent from what they'r expecting :P
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The probability of you getting hit by the Purple AOE with a jump is extremely small either way. You should only be in that puddle for a fraction of a second. Hold down your back-peddle or "backwards" button mid animation of your jump/dfd/spineshatter. I've only been hit by a tick of damage a very small amount of times.
And TBH, if your tanks can't hold aggro from you doing half a full rotation, then I'm surprised they never lost aggro to your healers.
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I guess my problem is, like always, latency. Last night I was playing with 200ms+, thanks free weekend!
And my Warrior is that lazy. He flashes/Overpower or something the adds and then focus on Daughter to "hold the burst". But he didn't realized that the burst doesn't exists anymore, and he should take care of the son too. Right now it's not a problem anymore, but I though that those advises would be of some value to someone starting those strategies, based on my previous experience.
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The kind of time you'd happen to be inside the electric puddle doesn't coincide with any big damage, so a healer can easily drop a Cure/Physick on you.
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Just have your tank pull the boss out the puddle. We do this even in last phase when space is tight, as long as everyone is stood on separate "spokes" (see floor pattern) heat lightning isn't a problem. I used to complain at my tank if he has left the bosses butt in the puddle so I have to go in it to land CT. He doesn't do that now.
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Lmao, I'm reading all these comments (and as long as your healers are aware of it it's totally fine to take that tick between mechanics).
The first thing that came to my mind was "THIS IS WHY PEOPLE YELL LOLDRG GUISE." It was just comical as if everyone was whispering into Luna's ear "Just jump into the aoe, shhh, let it happen."
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So what? It's not a big hit, and it's totally different from not dodging an AoE. The DPS loss from waiting for the puddle to go before using your Jumps is not worth it.
Of course your healers are going to be aware; there's this big "Party List" thing that shows people's Health.
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I know, I'm saying its fine too. In the case of the original commenter taking a random 3k it's actually a relevant point to at least mention it when it didn't usually happen in the past, why not take a small pre-emptive measure? If you know damage is going to go out that didn't go out in the past you might as well warn them? Typical healers are probably going to be fine without the heads up, but it's literally just common courtesy if you're going to change it up and take some extra damage.
The joke was if you skim the last page it was a bunch of goons telling a fellow goon to jump into the aoe, literally that was all sheesh.
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If you can't make the DPS check on T10 because you're not jumping for short periods, I really don't know what to say.