All of this is good news, and it shows you're listening, I'm glad.
However I think this is the wrong approach; it will be good as a fast fix, but the economy is still broken. Instead of lowering repair costs, what should be done is to put options for the players to generate new coin into the game (for example, make dungeon trash drop significant gil).
By lowering the cost you're just making the problem hit in a further time, by doing so repeatedly we will just reach a point where repair cost = 0, thus no death penalty or game-fun whatsoever from the death fear.
