How do you plan to harmonize game mechanics to please both casual and serious players?
(It was a big problem in 1.0 as it favoured one or the other)
How do you plan to harmonize game mechanics to please both casual and serious players?
(It was a big problem in 1.0 as it favoured one or the other)
Will it be possible to own more than one housing estate at one time? For example, different sizes or in different cities?
If we choose to move from one housing estate to another, will we be able to move our old house to the new property or somehow dismantle it into parts and retrieve furnishings to move them to the new piece of land?
Will gatherers and crafters have a lot of quests to do throughout the world aimed specifically at them so that they can also experience quest grind like combat classes? I'm talking specifically about quests in the wider world (not related to guild quests every few levels) that actually require the creation/gathering of items in a quantity that can be strung together en mass to level up for a large number of levels, just like the combat classes are getting.
And if the quest grind is not available to non combat classes, why would that be? It has been decided that the open world monster grind is too poor a levelling technique for combat classes, but grinding the same recipes/nodes seems equal with that.
Are there any plans to release new gathering/crafting classes, either at launch or later? If so, what might they be and how might they work?
Are there any plans to make crafting classes and the crafting of recipes recipes more unique from one another? Previously, one technique or two was enough to rule them all, regardless of what you were making or on which class it was made on.
Will there be FATE's or other group oriented activities (aside from hamlet) aimed towards crafters/gatherers exclusively?
Will crafters and gatherers ever get any non tradeable rare gear that we must make ourselves? Things like a rare non tradable log or gem which can be made into a rare non tradable piece of crafting/gathering gear? Something that allows a player to really show off their own achievements and puts value on gathering and crafting in conjunction with each other, without introducing combat elements into it.
When the level cap is eventually raised, will luminary tools of both crafters and gatherers have a higher level upgrade option?
A lot of people have achievements for reaching level 50 on all mage classes and then all combat classes. This has granted them titles and a crown. How will the introduction of Arcanist affect this? Will that crown/title no longer be usable until Arcanist is also level 50? Or will there be a new addition that includes Arcanist but does not interfere with the previous achievements/rewards?
As nothing has been said I'm curious to know, will there be class starting gear as it was in the previous version? can you show us an example if that's the case?
What open world (non-instanced) content is planned for ARR besides FATE?
What is the view on creating FFXIV fan films like Rooster Teeth's Red VS. Blue or similar projects like anime music videos for non-profit and others to enjoy in regards to the Square Enix policies?
As with Final Fantasy II, will we be seeing the return of keyed sequence combination attacks for Monk jobs?
Will facial feature options still be locked to particular faces?
A demand for facial hair seems to be thrown around on the forums alot.
Ex.- I wanted porkchops on my midlander in 1.o but it wasnt a feature on the face I picked. (Not sure how many faces it was allowed on, I did play with several faces before I locked in my character and never saw the porkchops)
P/S~~ I once saw a tricorn icon somewhere with a mustache built into it. Epic!
I noticed in the previous Concept art that Gatherer's such as Miner, Fisher and Botanist would have some sort of special armor, is this a type of Artifact for the gathering classes? If so, will there be specific job-related quests that will allow you to attain these?
Battle System
From the alpha/beta videos, I see a lot of fast paced fighting, which should be exciting! However it seems enemies die very fast and all you need to do is just to spam 1 or 2 of your abilities because the TPs always seem to be sufficient. I would like to get some ideas on how the battle works in 2.0 and if there is any tactics or strategies involved.
Also is there any party/group oriented combat system? Things to do in battle that depend on other party members' actions. For example, skillchains/magic bursts from FFXI.
In terms of limit break, how does limit break system work? From the information gathered, it seems to be just a gauge that party members' actions can fill. Then once it's filled, someone will unleash an ultimate move. Is there any planning needed? Do players need to interact with each other for this? For example, perhaps there is a party combo system and only moves done by the party combos can earn points to fill the gauge?
A person mentioned chocobo pets will use a gambit system, much like in FF-12. Will class pets be controlled the same way?
Will seasonal events be tied to the FATE system at any point? I'd love to see a FATE where you need to throw snowballs at an NPC, or something like last summer's fire dance fest!
Does Wada's resignation affect FFXIV: ARR's development?
Could we please meet the incoming CEO of Square Enix, Yosuke Matsuda?
You have addressed Notorious Monsters as being FATE only. However it was previously mentioned that their would be roaming primals and a version of Odin that gets progressively harder after it's killed. The question;
Will we see any "free-world" or "roaming" primals? Will claiming matter or can anyone fight them like what we've seen from FATE in live letters?
Will there be an option for Gamepad users to play the game the same way they did in 1.0, or are they fully restricted to the new design?
Are there any more classes to be released with arcanist/summoner at launch?
What can you tell us about the New Skillchain (Renkei) / Party Combo System that is supposed to replace the old Battle Regiment System in 1.0?
Thank you! :)
Can you show us anything new that will be coming to phase 3 Beta?
Can you show us the Warrior of Light image that was shown in this vidoe so we can get a closer look. What other older Final Fantasy things can we see that we didn't know about?
http://www.youtube.com/watch?v=qv68rwQu5SE
28:45
Battle related content.
- Could you tell more about content difficulty switch? Like normal mode, hard mode, super hard mode?
Like in higher difficulty , bosses will have more mechanics and not only higher hp, attack, and defense.
-Also the big raids (like Bahamut labyrinth and crystal tower) will have a 8-16 men version?
(Nowadays 24 men raids are too much, even in WoW people prefer 10 men version over 25. )
- Could you give more info about the ranking for both PvE and PvP ? How it will works? There will be a dedicated site for Top guilds (like WoWProgress) and individual character ranking (like WoWHeroes) ? Or it will be in-game?
Please answer these questions! They are very important and frequently asked from the hardcore raiding community, expecially for people coming from other games. Thank you!
Will there be a toggle option for the Music to have it looped?
Can members from same free company exchange unique/untradeable items?
Can we trade soulbound items between Free Company members? What about married couples? We share items a lot, so if this is implemented I can't return items I've borrowed.Quote:
Q18: Could you please explain a bit on the item bind system and why it was implemented?
A18: All items that generate 1 spiritbond will become bound. The largest reason for this is that “used” gear will flood the marketplace and it will become difficult for crafters to break into the market, so we are implementing this to stimulate the marketplace.
Will items, weapons, and armor from 1.0 characters be bound to them when we transfer out characters or will we have the opportunity to sell/trade these items before we use them in beta phase 4 or release of the game?
Will classes have more than one job?
If one class has more than one job, will the one weapon per class rule be bent? For example, will one handed sword as well as two handed sword both qualify as "sword"?
From the screenshots and videos you have shown us. The default font seems to be set up to san serif, but will there be an option in the UI to change to other type of fonts? Including the same font from 1.0?
http://i197.photobucket.com/albums/a...tok/bastok.jpg
Are we seeing a Gold Saucer again in this edition? If so can you bring back the mini games that made Final Fantasy to a challenge. Something like a ride to take your special someone too.
http://i197.photobucket.com/albums/a...tok/bastok.jpg
Bastok
In FF14 Version 1 a problem with a lot of content (guildleves, behests, dungeons) was that you could finish the content quickly, e.g. you could finish a leve in 5 minutes even if it was timed for 30 minutes. What is being done to ensure the content in Version 2 ARR will take more than a mere few minutes to complete?
Can you explain or demonstrate the concept of Nice Play/Fine Play mentioned in another interview as the demonstrations to date appear to show zerging rather than finer play
Will addons be hosted on a SE official site as opposed to third party sites? Will SE be providing a range of relevant tutorials for addons?
What will be done to ensure Free Companies maintain relevance given the availability of content finder?