Um..that would be pretty awesome if a bard whipped out a snare drum ala marching band style for a certain song. :x
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Well, that's nice o.o It's nice to know they'll at least be getting some flavour.
Still, it's a far cry from an MML implementation or similar performance system.. which I know is extremely unlikely, this being an AAA MMO and all and that sector's seeming indifference to such things, but still, I can keep hoping >.>
nice news!! :D
http://img685.imageshack.us/img685/9...236ee7c0c7.gif
I approve. Thank you, thank you!
I'm very comfortable using a bow as a weapon, but the class does need distinction. I'm happy to hear about the instruments; just hope we have cooler songs than what we have now. [damn I'm demanding]
yay seperate instrument. barcher wont be so barchy anymore :D great news
Um, hopefully whipping out an instrument is "optional" lol... I mean I always see myself as an archer character with bows and arrows and wasn't a fan of having to be a BRD at the end (not a fan of BRD's AF). Of course I can just stick with ARC class but its not beneficiary towards the party so there are some people, like me, that loves playing as archer/bard but prefers to not don the BRD's aesthetics (ie. whipping out a musical instrument in the middle of a fight). I'm not trying to act all macho or anything but I hope that archer/bard have a choice of showing/hiding the instrument playing animation during gameplay.
This makes me happy.
That is all. :)
OHMERGOSH! This is perfect, in all honesty instruments would make the perfect off-hand for the bard, different instruments = different songs!
I wonder if we'll actually be able to equip instruments with stats and such, or if we'll just be using instruments just for animation purposes.
Sorry guys, I'm just gonna respond to OP because I'm lazy.
If our Bard is not a bard you clearly don't know bard. A bard is a rouge with extensive knowlage in lore and magic. They dress flamboiently to draw attention to there tales and make themselfs more attractive to the eye. This explains our AF and why it is so ferliy and robust it also expains why it enhances our songs.
A rouge doesn't nessarly need to use daggers to be a rouge, a rouge can be any type of stelthy, sneaky person, an Archer can be considered a rouge if they use steath to fight from a range and support others. It would also explain some of Archers native skills.
Bards understanding of magic is why we have access to conj and thm as our sub-classes. I'm sure I don't need to explian that.
As millions of others have posted, the only thing bard lacks is ture insterments. And I'm sure they could be properly implemented if we wished it and SE was willing to oblige. Harps, Flues, and Lutes would be nice and could provide minor boosts to curtian types of songs.
I view the jobs as more of an enhancement of our original class. Its not an entirely new class, and Bards like Aion's (not to bash them or anything seeing as I am a lady) are a bit to girly for my taste. I'm killing monsters not turning them into dancing penguins *cough*. FF has always been about battle, fantastical and magical (but rather depressing if you really think about the storylines), monster and character killing battle.
So I have to say I like our existing Bard and would like to see more.
I don't think you quiet understand the bold sentences in OP. As a matter of fact you missed the big picture almost entirely along with a few individuals.
I'll cut straight to the point. Consider the following suggestions;
Bard should take out musical instruments when playing songs.
Aion Bard was used as a reference only because. :hint: they use a musical instrument..
I never suggested changing the play style of Bard. The only idea suggested is giving songs instrumental animations like actually taking out an instrument to cast songs.
I can't elaborate this any clearer. lol
Wouldn't that change the play style though? The only way I can see the adding instruments as a considerable change would be by adding an animation lock which we all hate. And even then, if we avoided such a thing by allowing movement during the cast/song, having a special instrument animation would still be taking away from damage time by putting our bows away. It would be a rather pointless feature since songs are for buffing and the bow is for damage. Unless of course they add damage-dealing songs which would change the existing dynamic like those you referenced in the Aion video. Either way, I don't know how they would make this an important change without making major changes to the existing bard play style.
But hey, that is what transitioning to ARR is all about so I have nothing against implementing instruments.
In all honesty, I don't see why Bard has even been attempted except to fill the job role for Archer. That said, there are a lot of connections between jobs and classes that are kind of weak...
Right now a Dragoon is merely a lancer who can jump high and do so with fire once per 15 minutes. The actual connections to the soul of a dragon are minimal. But, in a way, that's what one can expect from combat... The same is especially true of Bard. Heck, out of all jobs, Bard and Scholar would probably be the least combat defined if developed in any sort of realistic manner. By no means would that make them less interesting though. Far from it.
My point here is that the things separating Bards from archers is a very worldly skill-set, essentially lore, knowing the stories and emotions of people, eras, and events, and being able to express them (whether it be through instrument, song, re-enactment, or storytelling).
But how much of that can we get off a few buffing functions that are songs only in name? But, at the same time, do we really want our bards to be singing their way through every fight? Will our notes really be noticeably afflicting our enemies or improving our party combat coordination enough to afford the loss of a weapon user?
In the case that the whole of our RPG experience comes down to the fight itself, then such might be necessary. But personally, I'd much rather have a person be a bard through and through. I'd prefer to think of an RPG team as existing just as importantly around a campfire before a nighttime NM hunt, or when recovering after a series of hard fights.
In Bard's case this may take more complicated mechanics to take advantage of such things, a greater library of memorable story through our quests, and a character experience that's worth putting into a story to be told in more than just jest or reminisce. But I think that's where real job identity begins. It starts with the character development itself, and our job uniquely expresses that character. That's when you cease to be just a class (or one with 5 extra shiny new abilities) and a real job.
But, back to making Bard more Bard-like combat-specifically... Song could certainly have some really fun mechanics to play around with in combat. But... they'd be new too. Things like fitting the structure, environment, or situation of a fight, or the story surrounding it could be interesting. There's certainly no need to assume that we'd need to be out of combat to do so for the most part. We can sing as we shoot, as long as said shooting doesn't take up too much of our attention. It'd probably keep us from truly maxing out or basic single-target damage, but we needn't be take-it-or-leave-it singing fools when a bow is needed. And when we really want to capitalize on a song, we can take up an instrument and do so.
Hi Twiddle,
I apologize for the delay and that our lovely Rukkirii is out today so she's unable to deliver this news personally. However, as a fellow ol' bard, I felt obligated to deliver the following information to you guys!
There are currently no plans to implement instruments as items, but as mentioned earlier, we will be making it so a harp is taken out when a song action is selected and a musical piece is performed. Please note that this harp will not be a main arm item that you equip; it is just a part of the animation.
Weapon design is always its own issue. I can certainly live with this animation-outcome. :)
Will there be different harp designs for different bows? (I think that'd be kinda nifty-looking...)
Timing is not a problem, I am happy for a reply. I know you guys must be running double time to get ready for the beta.
So part of the animation, that's good news.. at least i think so. Thank you for clearing things up... I do have another burning question, though it's more lore related then bard.. and i really don't want to derail this thread.
Well, I hope Bard also get offensive song abilities too.
oh wahhh wahhh you don't hear us dragoons crying from not having Wyverns do you >_> -crying on the inside Q___Q-
try doing it here instead. Lancer-Dragoon forum
I kinda like the bard the way he is. He can actually defend himself and go on the offensive. The music and buffs are more of a secondary solo thing or a party bonus. I'm glad SE isn't changing it.
The fact that bard can sing should not limit it to only singing. I think they dont add instruments to avoid constant gear swapping in the middle of a fight. Brd is a balanced support heal support dmg and buffer as far as I played it. And it was my main class
I would like to see more musical abilities as well, but I do like that I have archer abilities as well. I can still do some damage while playing the class I enjoy. I don't feel like JUST a support class. At the same time, in all my bard training, I only bothered to learn 5 songs. If I got shot in the knee, I'd never be hired for anything! xD
For my part, I'm happy to hear that BRD won't require constant gear swapping between weapon and instrument. It might be interesting to let them equip an instrument to their "offhand" slot, which is shown instead of their weapon when performing.
But then, for my part, I'm also happy to simply know that there will no longer be ammo for ARC/BRD. I will be strongly considering that class whenever I can get my hands on it.
no ammo?? where did you read this?? i like having ammo, its good for the economy what will CRP do now??
(/`c`)/ ~~~ |__|