Yeah let's just ignore the video proof of the server tick issues in my OP and blame skill issue instead
What an L take, well done on the absolute worst take in a while.
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So after playing it for a couple hours:
The netcode issue. We all know it. Snap shotting just feels so bad. Then you add on some of the awkward hit boxes and it's a bit upsetting at times. I assume server latency is also an assume. I live incredibly far from the U.S. servers despite still being in NA.
The losing screen is absolutely obnoxious. Yes, please rub some salt in the wound over what's already a rather janky game. What's more so frustrating is that for a lot of us, when we lose we just want to start a new game and do better as soon as possible. We can't do that here. We have to look at our failure and go through more obnoxious exit screens before we can do so.
Player visible sucks sometimes too. In some parts of maps players get crowded together way too closely. It's a struggle to see where exactly your player is in this cluster, especially when you're playing on one of the first two maps with the full amount of players. I've seen people spamming emotes on the run through which I only assume is an attempt to harm player visibility more.
All of this gets especially frustrating with how competitive the mode is and with the achievements. Also, it can make up to half of the final map completely redundant. Usually it's around the final third of the map for me where I realize that I can't win, but it's frustrating to say the least. The final round really feels rigged sometimes as well. Everyone's dodging properly and it winner comes down to whoever got lucky with the path they took.
Really there's some games where all the above gets so bad that even if it's round 1 or 2 and I still have plenty of room left to qualify I just put down the controller in defeat and do something else because that's how tilted I am.
Finished getting everything(I can get to round 3 consistently, just can't finish first) and I am just never going back. It does not make me happy.
Edit: Another minor grievance I left out was queue times. From what someone described is that the instances for the game mode can all be filled up, which is why earlier during the day when I just got home from school I was dealing with 10 minute queues, but in the middle of the night I was insta queueing in. Something to maybe fix, or maybe not, because the mode likely won't always be this active.
The games themselves are pretty fun. Like eveyrone else is saying, the netcode combined with the hitboxes is pretty terrible.
Disqualifying at the end of an event is annoying. Having to watch all those cutscenes, then clicking multiple buttons to finally leave is extremely triggering. Why should anyone be forced to load into the next event if all they're being asked to do is spectate?
There should be a second and third place winner for the final round.
There really needs to be visible telegraphs for all of the obstacles that are not constantly in motion so you can actually try to parse exactly when it is/isn't safe to move.
The bumpers on the Typhon course have them, but they do not everywhere else which makes them rather aggravating to deal with; particularly the ones on the blue section of crystal delivery course.
Netcode besides, this event has some annoying parts.
1: The amount of loading/waiting screens is way too much. The queue to enter of course depends on how many tries to enter, was lucky getting some insta-pop this morning, and the pre-game obby isn't all that bad. But then you have the explanation screen, followed by the fly-over of the map before you can begin. And then if you get eliminated (and don't hit leave duty from the menu fast) you have to sit through another explanation and fly-over before you can leave, and then you have to watch another screen before you're finally out.
The solution to this would be to have two check-marks you could put in: Auto-leave on elimination, and skip end screen.
This would make it much smoother to deal with and get into a new game (and I don't care if this ruins the Fall Guys immersion).
2: Not having any way to practice the different stages, especially the crystal carry stage. You're already running against several other people, but then having to learn patterns at the same time is a bit too much imo. Putting in solo-practice stages would make it much easier to get the hang of it.
Yeah that would help a lot.
You can do the bumpers on the blue course easily if you slow down and assess the pattern it's taking, but people are already using cheat tools to show it before hand so those of us having to wait a few seconds and see how the bumpers alternate are losing out way too much. Especially since when both bumpers go in front of the opening you can't immediately jump in anymore.
Just about the only course that's particularly competently made feels like Gentlebean's Fever. The first stage course with the alternating bridges at the end... Everything else is just a RNGfest of whether AoEs hit you well after you leave their area, and the circular one with Typhon once you get to the narrow paths at the end of a loop it also feels like pure RNG to not fall through the ground.
Aside from falling through the ground with Typhon, it's like getting to experience Titan during ARR again, when Landslides could hit you from across the arena.
there are few things more frustrating than unforgiving gameplay (especially with dodgy netcode where for some unfathomable reason the client can't manage to accurately predict the repetitive and looping behavior of the traps) with long unskippable stuff before you can retry.
"You have been eliminated by dodgy netcode. You can leave at any time*"
*after 30 secs of unskippable cutscenes and loading screens
See, this was something I was expecting to crop up eventually for this particular content due to the very nature of it; whether it be movement speed cheat tools, positioning cheat tools or whatever you're mentioning or what-have-you.
The best part is I fully expect them to not do anything about it or punish people for it, let alone even investigate because we've seen it continuously ignored in their various PvP modes for years.
Id guess even just a zoom out hack would already help a lot? I cant help but have very mixed feelings whenever i see certain ppl win...
is there a way to leave if you drop out early without havinc to watch load screen and cutscene?
doesn't look like it. I particularly like the "skip" button on the reward screen that just give way to a quit button that is greyed out until the reward screen animations are complete...
This event seemed really fun on paper, but the fact that there's only one winner for 24 participants, with the atrocious snapshotting (I have 19ms of ping so lag isn't the issue here), and you need to win 100 times to get the final reward for a time-limited event is absolutely insane.
I'll get the stuff that I want and then I'm out.
The potential is immense fun, genuinely.
The reality? This game doesn't have the infrastructure to fully support what this mode could and should be.
A bit of a disappointment, but hopefully the gaping holes it shows will make them more inclined to invest.
it's so uninspired, it's what I've come to expect from this game and it's devs.
The best thing they could do with it in my opinion would probably be just scrapping the current event and making a bunch of Fall Guys themed courses for Leap of Faith rather than trying to remake the game in FFXIV's engine and netcode.
I can't wait until the Marvels, Naruto and Dragon Ball Z event. It's slowly becoming Fortnite.
I knew going into this that I wasn’t going to be any good at it, but I think it could be fun… if I could actually finish a course! I have done so only twice. lol Definitely getting stunned by AOEs I had already passed up before they went off, and missing ones that honestly should’ve hit me. And I’m not really a fan of having to wait til the second course starts to leave after being eliminated. Just let me go! I had to wait almost 10 minutes to get sorted in here, and then another 3 to leave after I inevitably lose! It would be nice to actually be able to still keep going after the winners are done, just to be able to get full credit for getting to the finish line before the timer runs out, or just give the winners higher rewards instead of kicking out the last 8. But maybe that’s something that comes from Fall Guys; I’ve never played it. I can do it but I’m slow, so maybe I’ll just wait for a nice off peak hour and try to get a not-full instance. lol
TLDR: Imagine Leap of Faith, only add some of the most annoying mechanics (misdirection being the most!), add AOEs but because of lag or whatever they’re totally random whether you can dodge them or not, and stop the timer after 2/3 of the participants get to the end. lol
the event is fun , really fun when servers aren't too laggy, however the non-stop 'chav' style clothing needs to stop, like we now have the equivalent to a full rainbow glowing neon bloody Adidas tracksuit, and its bloody everywhere. which is kind of soul crushing, especially when 90% of the people you see are now in snapbacks, trackies, Puffer jackets etc etc. if i wanted that id go outside and get stabbed by my local roadmen XD
otherwise the music is catchy and the event is fun.
I want to be able to skip the winner cutscene after the crown is won. I'm not interested in watching naked lalafells parade in that silly jelly bean emote.
Managed to play a bit on a friend's account. Honestly, probably the most fun I had in EW content, even with the hit detection kicking my shins once or twenty times per match.
Though as someone who lives in SA, I'm pretty much used to it by now. I was expecting the event to be "you move 3 seconds after you press a button" unplayable, and was pleasantly surprised it didn't come to that. I'll most likely play it a lot just for fun after I resub.
That being said, sad to see that the problem is likely universal and is weighting down a pretty good event so much. Please consider improving the online structure, Squeenix, for the love of god
Design wise? They nailed it. Aesthetics and design choices were on point to introduce FFXIV mechanics in a Fall Guys game.
Gameplay wise? It's like they forgot to test the gamemode with anything above 50ms, which is honestly expected since they don't care about high ping players since ever.
I hope at least they notice how bad the netcode of this game is and try to fix them. I don't understand how in other games you can't feel the latency as bad as this one.
I have tried to Play this now 50 times and the Maps are all shit and I have no fun at all, so I leech my way through till I have enough to buy what I want.
Gentlebeans Fever = Part of the Map where you have to go through those Spicky Rolls are unplayable for me. I never made it through.
Saucery Siege = Getting knocked down by whatever, because of bad Ping and can't get through the Red Crystal Part, both other Parts are fine. So I made it through that Map just 1 time.
The Gold Swiveller = Unplayable for me
That makes only 1 Map playable for me and even there I seem to struggle cause Ping / Lag
And that we can't leave at once and getting forced to watch the last stupid Animation over and over sucks just.
I'm all for the authenticity, but sometimes, when it's about unskippable cutscenes. You should NOT go with that.
I've had a really good time with it so far, and after a handful of hours I have almost all of the rewards.
That said, it seems like it will be a significantly longer grind if you're less skilled at what these mini-games are asking of you, especially since the biggest bottleneck is the queue times. So if you lose right away, enjoy your 50 currency, time to wait another 5 minutes.
I think the other unfortunate downside of the game is that it can seem really hopeless if you're bad at it. I've already met numerous people (both friends and acquaintances) who seem to have given up; they queue and then AFK and await their loss and 50 currency.
And I get why they do that; this isn't a PvE experience that has been tuned so that players have the advantage, but rather a PvE experience where the skill level of other players determines the difficulty level. And if you fall down enough and don't feel like you're making any progress with repeated efforts, it's human nature to eventually learn that further efforts would be fruitless.
While I don't expect to see any changes, from a design perspective I wonder what kinds of adjustments could be made to the experience to mitigate that feeling of hopelessness for this specific subset of players? It'll be interesting to see if things change over time, like if the difficult level decreases as skilled players finish getting their rewards and stop queuing, etc.
Honestly, I'm pretty bad at it as well... The best advice I always have for people in my position is be patient, watch the movement, and then make a move. Very early on I used to just throw my head at it in a rush to qualify, but honestly playing slowly and patiently you stand a better chance qualifying. Final stage for victor might be a bit difficult.
I personally can't see any issue with people... Not being good enough, just with being impatient with it, and I can't really see much compensation in the way of rushing.
Unless of course you battle with high latency then you're just fighting a losing battle. I think the crystal stage could definitely do with some tuning in this department. It's very fiddly regardless.
I am rubbish at it lol..my Husband just sat there laughing while I was getting knocked or jumping off by accident. The best is the arrow markers I was rushing and ended up going forward back right left but always wrong >.< I just want to collect some minions and I got the mount so I am not too bothered. It is fun but I will do it here and there.
I didn't liked the event at all... I did liked all the rewards, I think the outfit is really cool and most of the stuff are pretty decent. That being said I disliked the event in general.
First and most important of all: FF XIV is for me a very cooperative game, and cooperation is what I like the most from the game. Almost all the content in the game is cooperative except for maybe PvP (which is casually my least favourite part of the game) ... That being said, a competitive nature game like the one they choose to make the event about it's not my turf at all. I do not enjoy playing that kind of games, specially based around "skills" or whatever, even if I'm winning them (and I'm not whining because I couldn't win the event or anything like that, I did won several times, just for real it was something totally out of fun for me) ... The net doesn't help AT ALL. In my case I have at least like 3 or 4 seconds of lag so, it's just a guessing game at that point if you are going to get knocked down by something or not.
I have seen some bad attitudes too like people mocking other people by staying at the finish linea until the last second and stuff like that. I'm not saying this is the worst thing in the world, I'm just saying it's an attitude I do not like or enjoy or even find it funny. That being said i just spammed the event until getting all the stuff in the store and that's it. A totally joyless and boring event for me. I understand some people might like this kind of events or games, I do not. I would rather have a cooperative kind of event. And that's just my take on it.
For all those who say they can't make it past round 1 and they blame the ping. Learn, overcome, adapt.
It's just figuring out patterns then playing safe due to risk of snapback. But that's nothing new in this game.
The netcode does suck for this I agree. But it's not the reason why you're losing. I mean I make it to round 3 in the majority of my matches fairly easily yet I'm playing with the same netcode.
TLDR: get gud
Event itself: okay enough, not sure who asked for this collab but whatever, gold saucer does need more stuff to do
Rewards: clashes a little with the rest of the game, but then again so does the streetwear shit too so I'm not too miffed
Gameplay: Absolutely terrible, showcases how bad this game is with high ping/bad server ticks/snapshotting/whatever u wanna call it, also boring rotation of few maps, queue problems and shouldn't lock you to these terrible menu cutscene things, it makes this entire thing just feel like a slog to even start/end
Achievement: Whomever came up with it should be fired
People have got to be cheating already. I just had the most godsend RNG on my path in round 3 and someone on the other side somehow managed to win. I'm talking I didn't have to stop moving or deviate any more than necessary for the Yojimbo slashes and someone still beat me by a lot. They're speed hacking already as they've done in other PvE and PvP. There's no other way they could have beat me when I pretty much went in a straight line because they were on the other side. So since I wasn't dodging stuff, that meant they would have to be dodging stuff.
Is the furniture compatible with island sanctuary?
you know, to make racing track using the various barriers and props.