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Howdy-Howdy Mr.Yoshida and question readers.
I would like to ask if there will be some kind of Garlemald Restoration in the future?
I find Garlemald on of the more interisting areas in all of The Source, and am invested in the well being in the last remaining citizens there, along with what remains of the left over technology that could benefit the rest of the in-game world.
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Is there any plans to expand the character customization?
Like adding more body customization options, or body types, new animations, beards.
And as a viera player, i have to ask for option to use hats as a viera or hrothgar
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Throughout Endwalker, the healer role continues to receive heavy criticism by many dedicated healer players who are dissatisfied with all of the healers. More and more healer players are leaving the role as a result of the direction of healer design since the beginning of Shadowbringers. These issues can be best summarized into two main issues:
1. There isn't enough damage to warrant the vast selection of potent healing actions each healer has access to in normal, non-savage content. There are many really cool or interesting healing abilities that often are ignored in normal content because they're too excessive for the content.
2. Healers are not fun to play when no one needs healing, which ends up being most of the time. Even in savage content, once a fight is learned, a skilled healer often needs to heal less as the party makes less mistakes and they learn to manage their cooldowns better. The reward for this is more time to spend on unfun DPS.
My Question:
What many of us want is for healers to always be fun, not just fun in savage or ultimate by expanding on DPS tools and/or other supportive tools that are always engaging regardless of whether or not the party needs healing. Additionally, since FFXIV is becoming more and more friendly toward a single-player experience, ensuring the healers promote a fun gameplay experience for solo players is also very important. Are there any plans to address these concerns in the upcoming expansion?
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Do you plan to add anymore limited jobs alongside Blue mage?
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Can healers get more damage spells and unique astrologian cards returned as a priority please?
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In all the healer job quests from A realm reborn to Endwalker Healers are taught to use damage spells and healing spells in both gameplay and lore. However shadowbringers removed too many damage spells and astrologian cards which were also tied to lore. Can these be returned as a priority?
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Echoing other questions about the state of healers, my question would be this:
We saw an incredibly damaging exodus of players with the current raid tier's release (Pandaemonium: Abyssos Savage), due to the sudden increase of required healing and mitigation. Given this massive loss of healer players, and the fact that we naturally end up with large amounts of downtime as healers where healing isn't needed (so we do damage), would the development team be more open to the idea of returning to a previous design of damage options for healers? I remember the team saying we would not return to 3.0's design, but would 4.0 be a possibility to consider? If we are going to have large amounts of 'damage uptime windows' where healing isn't needed, can the development team look at making that 'downtime' gameplay more interesting by adding back some damage actions previously removed? EG WHM getting back Aero 3, or SCH getting back Miasma and Shadowflare
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What Dev decided it would be a good joke for Eastern Thanalan, home to Camp Drybone, the rainiest zone in the game?
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Many healer players continue to be unhappy with the healer role, and more healers have been switching to tank or DPS as a result. This is because of two main issues:
1. Healers don't heal enough in most content. Our abilities are way too powerful most of the time, and even in savage content, as the fight is learned, good healers reduce how often they need to heal.
2. Healers are not fun to play when no one needs healing. Healing should still be fun in solo content and normal content like dungeons, but every healer has boring DPS gameplay, even Sage.
My Question:
Are there any plans to address these problems in the next expansion? When can we expect healers to get more things to do outside of healing?
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As another former Ultima Online player, I see a lot of little nods to that game in Final Fantasy XIV. What aspects of FFXIV would you and the rest of the team like to see future MMORPGs or games carry forward in the years to come?
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Sorry, the above post was mistakenly posted because I left the tab open and I can't delete it.
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this probably isn't a big priority, but one thing that's always bothered me in the ARR Ramuh trial is the fact that it's really hard to quickly bring lightning circles onto people who are charmed because there's nothing marking them besides the debuff icon on the party list? if they get seduced they start walking forward with hearts over them, but i wish there'd be a visual indication for the charmed part too so that we can easily run to them and take it off them before it gets to that point!
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Within the community there is a growing distaste for the development trend towards the simplification and homogenization of jobs and combat since the beginning of Shadowbringers. Are you and the combat devs aware of the feedback from players who value a range of complexity over accessibility for every job? After seeing what became of Summoner in Endwalker I am very afraid for Astrologian come 7.0. I hope that the value of having a diverse range of complexity within job design is respected for any upcoming changes, especially when all Normal tier content has been made very easy to complete. Diverse and varying complexity offers accommodation for all levels of skill, game-wide simplification does not.
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Greetings, Mr. Yoshida! I hope you are doing well!
Since the Garleans are no longer our enemies, will we have their weapons and gear available for us in the future? Items such as the centurion, legatus and tribunus armour. And weapons such as 'Heirsbane' and 'The Bastard'. And of course the lab coat!
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Is there any chance of Chocobo Barding for old fights without them (Ifrit, Titan, Garuda, UW, Mog)? Think it would be awesome for the 10th anniversary!
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Will the expired item code minions ever be added to the MogStation?
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Would it be possible to add Explorer Mode to the PVP maps?
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Can we get smaller, more varied housing districts, like Terncliff? It'd be one of the most beautiful places to relax away from Adventure!
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Can you remove Job requirements from accessories at least, so we don't need to store 4-5 of the exact same item just for glamour purposes?
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Can you please make support for alts more of a priority--it's not fun for roleplayers to grind out the same emotes and hairstyles especially, but mounts, minions, and orchestrion rolls would also be appreciated.
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Now that DC Travel has been implemented, are there any plans to update/revamp the Friend List system? As someone who has been at 200/200 Friends even before DC Travel was implemented at least an increase to the Friend List cap would be appreciated, as well as making the system faster and being able to see when some friends were last online so we can tell who may not be playing anymore so we can remove them.
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In the Heavensward patches we were able to ask Aymeric if he could come with us on our next adventure. When can we make that happen?
#FREEAYMERIC
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Is there any possibility to make the Law's Order gear dyeable without having to figure out a way to do Delubrum Reginae Savage?
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Hello, sir. As a person who very much enjoys the game and story and world you and your team have created, I want to start by saying thank you so much for having us along on this great adventure!
I have two questions, and will try to make them short:
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1) Healers: Has any thought been given to making them a bit more distinct in terms of their downtime abilities?
While their healing abilities are varied, their damage abilities are largely the same of a single damage spell, single damage over time spell, area of effect spell, and a spell tied to their Job resource (Afflatus Misery, Energy Drain, Toxicon, and Lord of Crowns). I play Healers because I enjoy healing and supporting my allies and do not like involved damage rotations, but I recognize some other people enjoy those things. Instead of making ALL Healers that way, has there been any consideration to making SOME of them? For example, WHM staying as it is today while SCH has some of its abilities from Stormblood like Miasma 1, Miasma 2, and Bane returned to it? I'm not sure which is the best option, but I feel like something like this could make the Healer role appealing to more types of people, and I want more people to be happy. :) I do not believe they should ALL be that way, because many players like me enjoy the Healers as they are now, but I think maybe some should be, so that more people can enjoy them. GNB was a Tank designed to appeal to Damage Dealer players. Perhaps Healers need something like that as well. I thought SGE might be at first, but is does not had a damage rotation like SMN or RDM, it has a damage rotation much like WHM instead. I'm not proposing a solution, just asking about one. I've seen it suggested to leave WHM and SGE the same and to make SCH and AST like they were in Stormblood. I don't know if that would work or not, but it is an interesting idea. I just want a solution that can make the most people happy so all types of Healer players feel welcome.
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2) Does the Dev team...like the 2 min burst system that has been set up?
I feel like a lot of players are not enjoying it and it seems to be limiting encounter design and even Job design, forcing the recent PLD rework. I think a lot of players would be happy to see less damage from having all those overlapping bursts and more from what everyone now calls the "filler", which is the other 100 out of every 120 seconds when we aren't in burst windows. I'm sure the Dev team is also aware of this and am wondering if there has been some thought given to perhaps backing away from it in 7.0.
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Thank you so much for your time and efforts and continuing to make such a great world we can all share!
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About Pandæmonium
When Lahabrea split himself into two beings (Lahabrea) (Hephaistos), Lahabrea looks he didn't feel any emotions, is he really can't feel, after split himself?
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When will BLU become a real Job?
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Alternatively, are you even still making Limited Jobs?
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Would you ever consider adding the npc duty support system to the older group treasure hunt maps, like the Peisteskin and Dragonskin Maps for example? I love treasure maps but it's sometimes hard to find people to do the older ones!
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Would the Player Character Races ever potentially get "Racial Clothing 2.0" in honor of the next 10 years of FFXIV?
[I ask, as it would be a nice item/race exclusive glamour set to be acquired in a new zone/untradeable from a npc/etc.]
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Will there be Ala Mhigan Restoration at some point in the future?
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Is there a possibility of allowing BLU mages the ability to run deep dungeons?
For example, give the class its own scoring board, but also its own specific titles for completion of the halfway and final floors, so as not to take away from the main class's achievements such as necromancer.
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Can we have a Mudchute Farm Zenos Rooster collaboration minion please?
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Would you/dev team consider making Relics for new jobs/classes for previous Relic quests?
(ie: Zodiac/Anima/Eureka/Bozja, and in the future Manderville)
and/or make old stages be dyeable?
(like unfinished Arr relics)
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[Can't edit but did want to give a short version of the question (in case my above post was too long)]
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Healers: Has any thought been given to making them a bit more distinct in terms of their downtime/damage abilities so they aren't SO similar? Perhaps leaving some like WHM or SGE alone but to the others giveing something other than each having a single target attack (Broil), damage over time [DoT] attack (Biolysis), AOE attack (Art of War), and Job gauge attack (Energy Drain) so that different healers may appeal to different players?
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Thank you again for your efforts and this world you share with us all!
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Will there be a chance we will ever get a tackle box for fisher?
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10 years is a long time. How much has your vision of what a warrior or scholar or summoner is and how it fits into the game’s combat system changed over time?
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In Endwalker, it was decided to make dyeable job gear easier to obtain, only requiring completion of the relevant role quest chain.
Could this approach be applied to earlier job gear sets, particularly Shadowbringers and Stormblood?
For Shadowbringers:
Current situation: Completing the role quest only unlocks an undyeable version of the job gear from Grenoldt. The rewards were later altered to change the weapons into dyeable versions, while the gear remains undyeable. Dyeable ("Idealized") versions come from Memoria Misera Extreme.
Possible change: Update all of Grenoldt's gear to be dyeable, as was previously done for the weapons. Idealized gear still has separate value because it has five materia slots and doesn't require completion of the role quests – plus it seems that more people run Memoria for the Triple Triad card than glamour anyway.
For Stormblood:
Current situation: Gear has to be upgraded four times in Eureka Anemos before it can be dyed, requiring vast amounts of crystals.
Possible changes: Make earlier upgraded versions dyeable, or simplify the upgrade chain, or just make the very base version of it dyeable like the level 90 gear.
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What are the future plans for Free Company airships as it's been years since their last update and no longer being associated with travel to the Diadem
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Are there future considerations for adding a Rival Wings roulette with the re-introduction of the Astragalos pvp map?
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Seeing as a notable amount of players have Alts(More than one character)..,
What is the likelyhood that you'd revisit Relic Quests and make them Shorter/Faster to complete for players who have completed one/all the Relics of a expansion til the final stage, in order to benefit them/incentivizing them to do so again on their Alt Characters?