Originally Posted by
Sinstrel
With the current reward structure and present obtainable rewards, I feel a lack of incentive to continue playing Crystalline Conflict after achieving Crystal Rank. The series pass offers 1 gear set per series, but there are two Crystalline Conflict seasons in one series. This means that after obtaining the series pass gear set in the first season of Crystalline Conflict, there is nothing for the player to achieve for the entirety of the 2nd season especially if one has deemed that the top 100 rewards are even less desirable. This could lead to only odd numbered seasons being active while even numbered seasons lack participation as many have already received the rewards during the first Crystalline Conflict season.
To remedy this I would re-iterate the suggestion of making re-named, re-skin versions of past Feast rewards available for purchase for wolf collars (not the original rewards, so that the older Feast players can still enjoy the exclusivity of their reward from the seasons they played). The current trophy crystal HW re-skin sets are a perfect example. This could be accomplished by making the reskins cost a large sum of wolf collars per piece (30-40 per piece) and then also increasing the amount of trophy crystals you obtain in crystal conflict based on your rank. At the diamond and crystal level you should be given a large sum of trophy crystals per win.
This would make the re-skinned reward less obtainable by casual play and almost exclusively obtainable through winning many games at the high ranks of Crystal Conflict. With some fine tuning this could be as hard as it was in the past, or even tuned to be harder depending on how many trophy crystals you want to award diamond/crystal ranked players.
Furthermore, this would provide incentive for players uninterested in the current seasons top 100 reward (I personally like the Crystal framer plate better than the top 100 framer plates) to continue playing Crystalline Conflict. Otherwise once achieving Crystal Rank, there could be players who stop playing altogether, or only play ranked casually with alt jobs which severely lowers the quality of ranked games for players actively trying to achieve Crystal Rank and top 100 rewards