I remember FFXI release, the Japanese one. There was no AH back at the beginning, and you couldn't see pt members on the map. Good thing there is patches.. ::hint hint::
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I remember FFXI release, the Japanese one. There was no AH back at the beginning, and you couldn't see pt members on the map. Good thing there is patches.. ::hint hint::
Not sure how this is flying over peoples heads.
You misunderstand my meaning. In FFXI the game wasn't "broken"
Clarification: FFXI was good at release FFXIV was not, broken UI broken Combat ... the list is f'in long.;
, what I mean by "didn't start with everything already in place" is: it didn't have 10 years worth of expansion content included, no MMO to date has all the content included from day one. Find one that didn't have expansions, level cap increases, and the like.
Clarification: FFXI as well as FFXIV and all other MMOs have content added over time, how was that not clear?
FFXIV was released in a beta(barely) quality state, it was a train wreck and the persons responsible have been replaced, or does noone remember that part.
Clarification: see clarification 1;
That does not mean that it's content for the next 10 years worth of expansions should have been present at release date though.
Clarification: Expansions like in all others should be added as time passes.
As for time frame that things went downhill, well anyone playing when abyssea was released can tell you when it went to hell. When a 99pld asks what "Provoke" is for and then says should I "cure" myself or "do I need to use a shield, I'd rather use a g.sword" ...
The person who you were posting in response to was posting about people capping everything and how it tied into nothing to do comments. FFXIV has nothing to do despite everything they've added, yes they killed their team that started it, but that still doesn't justify its current state.
People who capped to 50 before the Zilart/adds that came after the initial release were serious gamers devoting serious time to a new game.... in FFXIV everyone caps everything in a month or two, with minimal time investment (save for the people who come on here sayin "i have a job and a wife and and and" like no one else who plays XIV does too) and as soon as your capped on your jobs... there's nothing to do. This game has also been out longer than FFXI was when they added their stuff, wether it was because they started with a better team, clearer vision, freer reign over content I can't say.
Is XIV goin in a better direction? mostly, ya. How long has it been out... how much have they added as far as stuff to do?... "They had to fix so much!" True, but its a poor excuse in itself. I didn't miss your point, but I think you were/are missing the bigger one. People do try to be patient, but there are limits to how long people can wait and limits to how long they can be expected to wait. Each update now fixes more things which is great... but content that dies off again so quickly miiiiiight not be the right kind to release. I'll keep waiting, as this is just filler content. Waiting and Hoping, but expecting very little.
Alright this thread has gotten more attention than I expected.
FFXI, for me, was endless time requirements that made less than 5% of my game time enjoyable. I would spend hours making or waiting for groups, stand in one spot for hours leveling up, then go back and do it all over again in the exact same spots with the exact same frustrations. The payout in FFXI was never good enough, and I never felt like I was having an adventure. FFXIV may be in worse shape than FFXI right now, but I can easily say I've had more enjoyment and a larger sense of adventure in this than in FFXI.
Players won't tolerate what FFXI had anymore. It's not about being hardcore or casual, it's about getting enjoyment out of the game, experiencing content, and doing awesome things all of the time. The only character building in wasting time is masochistic idiocy.
FFXIV 2.0 absolutely must be designed for the players who aren't playing the game. If not, this game will die. 1-49 is currently more important than any of us who have 50s.
FFXI is not going to happen again.
You know I was thinking this the other night...
Maybe just maybe the reason everyone wants FFXI or compares FFXIV to FFXI is because FFXI might have been their first major mmorpg that they spent more than just a couple months on. Their first online mmo experience is kinda like your first partner. We were young, she taught me things, blah blah blah. So now you've grown a little and maybe grown up entirely still hoping to get that in which you got from FFXI and realize its just not there anymore. ; ;
FFXIV will never bring you the excitement FFXI brought you since your first is always the most memorable. Now not to say that FFXIV will never bring you the fun and happiness that FFXI did but you can't hold it to the same standards or expect the same feeling when you got your first 75 job or in my case finished COP.
FFXIV is fine now, its becoming a real solid game with a few things to iron out in 2.0. I played Guild Wars II beta for 8 hours and uninstalled. MMORPGS can be exhausting and time consuming. I guess I'm getting older and getting over it. Maybe just maybe some of you guys are feeling the same and don't realize that it isn't the game, it's us lol.
The new generation of MMORPGS players like the WOW clones and the innovated crap thats coming out with crazy achievement systems, in game micro transactions and 1000 mounts with 50 dungeons that each has their own token system and a content finder so you never have to wait long. Us FFXI players enjoyed the 4 hour LFP sessions on DRG, we went soloing, farmed NMs, talked with LS, crafted, ran back and forth from the AH to the MH in Whitegate for no reason. When we got DRG to 75 we felt like we just got the world's biggest chocolate chip cookie.
New gen players wanna do abyssea and get a full set of relics...old school we didnt care if we only had 2 jobs at 75 we did our best at them. New gen want a full set of Moogle/Ifrit weapons before patch comes out. Old school we would never imagine a full set of ANYTHING!! Full lolGod set could take months and full Homam/Nashira yeah ok... Need I mention Salvage?
This post has gone on long enough, I'll continue to play FFXIV cuz I'm a geek FF fanboy and I'm sure in the next couple of months or even years XIV will evolve into something amazing. I'll tell you one thing though if 2.0 fails I'm done with MMORPGS for good.
Unless FFXVIII comes out lawl...
I just came on here to say GOODBYE!!!~ then i saw this... you ignore him because he likes girls? oO;. Its not his fault the girl wants to show off her goods with the world... I'm just sayin. I'm gay so don't even think about coming back with some "typical guy" remark. Anywho! Goodbye XOO! we will miss you!! write a blog on your old adventures in FFXI. d(^.~)b
I was talking about the fact that FFXI(and every other MMO) wasn't released w/ all it's content, was that not clear? Was the explanation about 2 years in japan before NA release and some time after that EU was released, we got a ton of non-original content. What's confusing?
As to the time it has taken, to offer up a real life example:
Hire a contractor to do build an addition onto your home, after 3 months not only is it not complete, it's nowhere near what you were after, you offered more than 1 chance for contractor A to fix it. Fired. Contractor B comes in sadly there's no way your going to suddenly get things done that day cause you've a new contractor/team. He's gotta first "fix" everything that was wrong to begin w/, a huge time sink, then begin finishing the work. All told twice the time to get to the same place because of the original bad work. It's the same as what happened here.
They have alot to fix, it's not an excuse, just a simple fact, if 1/2 of the dev team is working on fixes, which we as players are all screaming for if you haven't noticed, then the math works out to ummm... I think w/ 1/2 a team working on fixes, and 1/2 on new content = everything should get done twice as fast right? Get real, if the people before you ruin it, you have to undo what they did first, it's going to take longer, you can't help that, and it's not your fault they f'd up.
This has not been out for 2 years. I returned and started this char ~1 month ago, I don't have every job capped, nor have I done every single quest. I level like I actually want to play for awhile, and I don't play 80hrs a week. What do you consider minimal, I get ~2hrs on days I work (if I get on at all), and maybe 6 on days off, if by minimial you mean 6~8hrs M~F and 12~16 hrs S~S then well that's not minimal.
XStruckX that's by far and away the single most accurate, close to the mark comparison I have ever seen. Your absolutely right, me and a friend that started in WoW(and constantly returns to it even tho he has 0 attention span for MMOs). FFXI was the first I played and all the ones since have left me feeling ... less than satisfied, but a new FF had the potential to be "the first ones sister", new, exciting, fresh, and yet somehow strangely familiar.
Instant gratification is nice but it'll never offer the same sense of satisfaction as having to actually "work" for something.
It's sad that kids these days have worse attention spans and less desire to really "work" for a thing than my generation, and mine got alot of "Your such a slacker" talk when we were kids. But all of what ya said is spot on, the newest and probably largest group of players are primarily interested in "I want it now" gaming.
Nothing better to do then rant on a forum about a game you're losing interest in. I blame you for 2012
For god's sake... you're going to have people complain about FFXI and FFXIV no matter which way the devs go towards. What you people don't realize and some postings have tried to make it clear is that when WE NA PEOPLE started playing... it was already on it's first expansion. Give the damn game some time and stop complaining so much. If you don't like it, then wait for the first real expansion because right now we're only in a 2.0 beta play.
As far as difficulty, I guarantee you guys that most of you have not even 5 chest both dungeons. So why don't you try to do that before you start talking about difficulty. AF was easy in FFXI just like it was on here so stop complaining.
18+ months is not enough time? Guarantee that who hasn't done 5 chest runs? Challenge was only one of the multiple qualities I insisted the game lacked, and yet many are bouncing on it like a pogo-stick while conveniently negating the rest. Have a trampoline instead, it's far more engaging.
I don't really recall many AF1 pieces that simply required you to accept the quest, go to X spot on the map, and retrieve your reward. Hell, not only is that the case in this game, but also numerous instances where other pieces are in the same area!
All I can say is if you want to play xi and think its still the same game you are going to be crushed. I reactivated xi a month ago cause my siblings wanted me to. I kid you not 2 days is all I could take and I was completely BORED, lol. It is NOT the same game anymore, like if you think this game is easy, xi is worse imo. I went from 64 dancer to 80 in the 2 days I was playing. I'm not kidding I was like wth?
If you're not having fun with this game don't force yourself to play it because you really want it to work out. you're just gonna hate it even more if you do that. Just take a little break, reactivate xi if you REALLY want to play it. But just telling you, it's not the same game AT ALL. Total God mode now and not really in a fun way.
I'm sure after 18 months, they would've came out with an expansion if the release didn't go as bad. It was already clear that the release of FFXIV was horrible and they are working to fix it. I'm just tired of you nerds getting excited when new content comes out and you thank the developers for the "hard" dungeons, and when you figure out the strategy, you complain some more. If you don't like the game then quit... go play WoW or Rift or Tera. You want a closed beta key, ill give you one. That will show you EASY for a game.
This is for everyone who is saying, if you like FFXI so much why don't you go back. One reason being that Abyssea ruined it, another being...I have faith. Look at FFXI updates and what was missing from the beginning: http://www.eosun.org/forum/showthread.php?t=5009
Nothing wrong with a little nostalgic conversation, and I still don't know why people get so mad when it's brought up. You don't have to read the threads and no one forces anyone to do so. In the end I believe this game will grow and evolve and I will stick with it.
I am curious, do you think you could still play ffxi with a group of close friends who also still would like to play it the "old fashioned way"
The way we all enjoyed it. I loved it at Chains of Promethia release after that the content started maknig it lame {imo only}.
What I mean is, if say you and Rolkien and some of the gang who really miss the OLD FFXI, do you think you could go play it and just ignor all the content you don't like?
Like ignor Abyssia, and Level sync and all that jazz, and just make a linkshell that all plays in the same playstyle?
I know some changes can't be ignored. Like the way they changed beastmaster and ranger and dragoon etc etc etc. But it would still be fun.
I dunno just a thought I had.
^This
I came here because I got tired of Tera's gopher-style questing and uninspired writing, even typos in the quest text. Yes, I know it's just a closed beta and they're still working on it but I doubt it's going to become less boring since it's already been out in Korea for over a year. The combat is fun, that's true, but when you multiply it times the millions of things you'll be grinding on in the "quests", it just becomes the same thing that all games become. Redundant.
I don't think an MMO exists that feels new and exciting all the time, that job is left up to action rpg's like the Mass Effect and Dragon Age series. And really the task to attempt to keep hardcore gamers entertained who play 8-10 hours a day or more and blast through what content there is in this game, or any game, is impossible. With that much time dedicated, most videogames only take about 4-5 days to finish and never play again. MMO's never end and they will never have exciting and new content for everyone all of the time due to the model of an MMO. The point is to have fun, make friends, be entertained. And if you're not having fun or being entertained, it's completely within your rights to play whatever you might find entertaining. This is, after all, entertainment.
And yes, I played FFXI and loved it and nothing will ever compare to that same feeling I got when I completed my Genkai 50 and could continue leveling, or when I became a SMN, or when I got my SMN AF in that place with the Tonberries... games aren't made like this anymore, sadly. I don't miss having to sacrifice my RL to level up my character though, when I think of how many hours I put into FFXI over 3 years, it's staggering since that game required 4-6 hours per day to keep level with my LS.
This game has potential, I'm having fun with it at the moment. I believe they just need to add some content like new places to explore, harder goals to achieve, better AI on enemies, etc. It's hard to compare a game that's been out for a year to one that's been out for 10 years. FFXIV will get there in time, I hope to see it happen.
I would seriously consider it Xoo, I know I'm in the same LS as you in FFXIV. I would like to continue with my character though, but I'm sure I can level some low jobs and do some fun things. How much does it cost to grab the discs now, because I'm sure I won't be able to find them lol.
Funny thing about nostalgia is that once you get your fix, it is never the same as you remember it. Ppl need to learn to let experiences go; once you've had them they can never be duplicated, yet so many times ppl try to relive them anyway. Reminds me of something one of my professors said regarding dating exes again. You remember all the great things about them, but once you start dating them you quickly become reminded about why you broke up in the first place. Sadly some ppl repeat this pattern 2, 3, 4 times and never get the hint. Its over.
FFXI is like an ex. You had your good times, bad times, but in the end you broke up. Now you're with a new flame, but you're not satisfied so you're starting to think about your past relationship. Of course, your memory will only recall all the wonderful feelings and good times you spent together. You know whats gonna happen next?
You'll go back to your old squeeze for a few days, and then remember why you broke up.
I appreciate this point of view. Yet, I rather think of XI as a widow, and myself as a longing necrophiliac. :D
http://t3.gstatic.com/images?q=tbn:A...8dwucvPISyp0XA
I'm thinking they should remove the ability to post pictures on these forums...
And enough with that "It's all just nostalgia" crap, XI was a much better game. They don't want to "relive" old memories, they want a game that doesn't suck.
You mean being grossly mislead by. The current XIV forums are overpopulated with XI fanatics who, as I've said before, are completely deluded by nostalgia and cannot look past it. The people who XIV needs to reach out to are the people who left because they were so disgusted by what Tanaka and the previous XI administration thought would be so fantastic in a new MMO.
New players didn't exist until level sync. Furthermore, after level sync I was so disgusted by partying in the dunes and fighting CRABS in the same spot, it was just salt on the already profusely hemorrhagic wound that XI's terrible game mechanics had opened.Quote:
~FFXI was hard as hell and new players were hard to come by but those who did integrate played obsessively and subscribed for years
I don't understand this statement. Mainly because I don't see anything that is a throwback to XI as far as aritifical time sinks except farming company seals and the horrible monotony associated with crafting (which is continually becoming less and less of a burden with exp manuals, increased exp bonus, rested exp bonus, and soon to be Hamlet defense).Quote:
~Since the difficulty was turned to 11 they already had artifical time sinks just built into the core EXP system meaning more time to make and perfect their endgame content and expansions. Also it gave them great leeway in their development of content. Except for a single instance nothing they did was ever brutal enough to get an outcry from the players (Rot in hell AV)
??????? Again, totally lost. If you're referring to the EXP system at launch, that was quite honestly the worst mechanic I've ever seen in ANY game. The system was arbitrary at best and favored classes heavily over the others. It had no logic to it.Quote:
~They tried a progressive more wider audience broaching EXP system in FFXIV and it died. It died screaming on fire and alone.
You can still have this in a non punishing and non limiting way. The experience loss on death was stupid. It wasn't just poor oversight, it was just flat out plain stupid. If you give people something to look at, they'll explore. If you give people a means to explore, they'll explore. The better option for XIV is to open accessible things, to NOT limit, and certainly not return to XI's "limiting" ways.Quote:
~To make it more casual friendly they removed much of what limited FFXI's leveling progression that while annoying gave the player respect for the dangers of the world. (Mobs not deaggroing, EXP loss on death, ect)
http://images.sodahead.com/profiles/...958233396.jpegQuote:
All signs point towards going back to what they know worked and had a loyal fanbase in. Yet they are not doing it. Makes me wonder if they were given some kind of number of subs they had to hit and without reaching it people are losing jobs. We already know they won't let it die. It is a FF title, they'll pay through the nose to fix it and make it a marginal success just to save the franchise reputation alone. Question is will they get greedy again and go for the Hard+Causal mode players working in harmony or submit to taking in lower subs but longer lasting fans?
All signs point completely against this. As I stated above, there is nothing in XIV that even comes close to the terrible mechanics of XI except farming grand company seals and the tedium of crafting. We don't have static party camps anymore, you don't have to level jobs (thank god), classist and class restrictions on content is being removed, FATIGUE LOLOLOLOL was removed and replaced with a better system called RESTED EXP, annoying content restrictions and limitations such as the Moogle pre-reqs were altered to be more enjoyable and accessible for anyone who wants to attempt the fight. Everything points AGAINST them from ever returning to the stupidity that XI was.
You're saying you can't have both? If so, another reason why this post is completely confusing to me. Several MMOs that cater to both the "hardcore" and the casual have a significantly larger player base than XI ever did, even at its PRIME. If you continue to say XIV needs restrictions, limitations, time sinks, and things that aren't really "FUN," you should question the actual content of XI. Was that content actually fun, or did you just have a misguided sense of accomplishment over arduously surpassing a horrible mechanic that made you want to smash your face on a brick wall. I imagine the latter, because that is what I felt over finally getting past CoP missions. It wasn't the experience or the challenge (lol) that made me feel accomplished, it was simply the fact that knowing I wouldn't have to return to ever do that content again -- except I would, because all XI ever did was throw limitation, after limitation, after limitation on you. The content itself was rarely fun.Quote:
Question is will they get greedy again and go for the Hard+Causal mode players working in harmony or submit to taking in lower subs but longer lasting fans?
There is clearly room for hardcore and casual players in an MMO. Many have done it better than XI, to say otherwise is ignoring basic market principles.
This just further reaffirms the fact you cannot let go of XI.Quote:
~~~DO YOU HAVE ANY IDEA HOW FAST YOU WERE SCROLLING?~~~Don't forget to check out the Tail Option Thread. Vote for a brighter future for all Roegadyns!
I rest my case.
You bring a special kind of hate for XI into every post you make, any points you try to make about XIV are overshadowed by your hatred of XI. You left Ifrit/Mog/DD/CC/AV out of the time sink portion of your ranting.... too bad that's all of XIV's current "end-game" content. If you wanna make arguements like this and want them to have any validity..... keep them on the QT til after 2.0 and see if things in XIV are fixed.
XIV is easier, you like easier so you defend it. I ENJOYED XI, under no sense of delusion, illusion, hallucination or anything else-sion.
Xoo, I was/am in the same boat. I was so bored just crafting in xiv and after the new content came out and I had it done in 2 days coupled with me dropping my ls due to not feeling appreciated for the time I dedicated to it I reactivated my ffxi account too and have been playing it more than xiv. Granted I still need CC and AV wins but with no ls and what not its hard to get them done. Plus I know once I get them done and get the drops I want Im back to constant crafting.
But the ls I have in xi has alot of returning players in it and there seems to be stuff to do with ppl. So if youd like, I'm on Odin, just let me know when your back and I will get you a pearl ^^
Thanks, I am glad my bias and extreme distaste for XI is being shown in this thread. As I said in the past, I want the development team to see that I do not appreciate many concepts of XI at all and would prefer not to see them in XIV. However, you see posts such as the ones I comment on that say that XIV is returning to XI -- I don't want to see that so yes, clearly I'll post against it. You're just as biased if you think XIV needs more XI. I don't call you out on it because you clearly preferred XI, it is simply understood.
You're bringing trifling non-substantiating retorts because you cannot think of any logical thing to retort with. I will give you points for Ifrit/Mog/DD/CC/AV and their time sinks though. I have failed to acknowledge them in this thread, but have in others.
I enjoy that content, some more than others, and with the latest news that primal weapons will require less "turn ins" (5 Totems and 10 Charms), I can live with the fact that SE doesn't have a better loot table option for pre 2.0 content. The development team has stated they are working on better loot table optimization things for 2.0 and I am willing to accept that compromise.
Easy is not fun. Easy is running a guildleve. Easy is being handed loot for nothing. I've said I enjoy a CHALLENGE that is FUN at the same time.Quote:
XIV is easier, you like easier so you defend it. I ENJOYED XI, under no sense of delusion, illusion, hallucination or anything else-sion.
As someone stated in previous pages, challenge =/= time sinks, which is all XI really ever was.
Where did I say XIV needs more XI? I didn't, i just want to see it come EVEN CLOSE to measuring up. If they add XI, hooray!!, if they don't add XI stuff and instead bring XIV stuff up to par? MOAR HURRAY!!! Tell me again what XI stuff I want added?
XI was a time-sink, XIV is a time-sink... but XI was a challenging time sink.... in XI you could die, did die, paid a penalty for dying.... in XIV you don't have any of that to worry about. Again, just hold off til 2.0 before you preach XIV is better. You can say its easier, but its not better.... not yet.
(edit for grammar failz, edit again for >>>)
Edit: If easier is better in anyone's mind, feel free to say better, but specify better because its easier so we on the harder is better side know where you're comin from, plzthx!
I know right lol, I like tapping enter enter enter enter enter enter as I watch tv! And reguardless Im sick of defending ffxiv. When they give us something challanging like dynamis (pre-nerf) I will stand up for once again but all these promises we hear coming from yoshi and the devs are starting to loose their luster since they really arent delivering.
Did they give us af gear and jobs? Yes.
Did they give us the challange promised. No.