I agree with this. All I want is to play with my friends and gain normal sp instead of gaining less because my friend is 12 levels above me, which he would be willing to sync down if given the option.
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People talk up level sync, about how it "helped low level parties". However, at the same time, it all but killed high level parties. Most players, the majority, easily... never touched high level areas after they realized they could just sync their way to 75 in Qufim.
This happened for two reasons:
1) People who only cared about getting xp as fast and easily as possible, immediately took to it, dropping everything else like a bad habit.
2) People who didn't want to do it, or at least not all the time, almost had no choice but to go along with it, 'cause putting together higher level parties became *extremely* difficult, even by XI standards.
I tried to "take the initiative" and form parties to go to other, more level-appropriate areas, because I got sick of looking at the same 2 or 3 places every single party... among other reasons. I could only occasionally get a group of people where everyone was interested, or at least open to the idea of leveling in different, more level appropriate areas... you know, like we used to. In most cases, at least 2-3 of the people insisted on level sync'ing in Qufim or some other low-level area (and with a PL, no less -eyeroll-), or they wouldn't join.
Level Sync was an example of SE having a good idea, and having their heart in the right place, but fumbling it on execution. I have no problem with a system that allows friends or siblings to play together when there are many levels between them. However, in XI, SE did not think or plan it through very thoroughly and ended up undermining a large portion of their own game.
If they do implement level sync'ing, then I seriously hope there are more restrictions and limitations on how much or how quickly one can progress while sync'd, else we're just gonna see the same abuse happen here. SE needs to maintain some kind of benefit to leveling on higher tier, level-appropriate mobs, to keep people from turning some lower level area in XIV into another Qufim Island.
People are quick to argue that the low-end game shouldn't suffer as people progress. This is true. But by the same token, the high level game shouldn't become all but redundant at the expense of the low level game either. That includes xp'ing in different areas, on different mobs, at all level ranges.
On the other hand, if they'd balanced things so that rewards reflected effort more, it wouldn't have been such an issue. Capping xp at 300 or whatever no matter what you fought and what level it was really didn't make sense. If for example, they'd made xp per level increase more than it did, and increased the xp per mob (and had xp reflect more accurately than just level, some enemies were MUCH more challenging than others) as you levelled up in a similar way people would be less inclined to want to sync.
You assume "we would all benefit from it". You don't know that to be the case.
In XI, only the people who cared about leveling as fast as possible and little else benefitted from it. Others who still preferred the game as it was, had a much much more difficult time of partaking in activities that didn't involve sync'ing down up to 40+ levels and standing in the same spot for days on end.
You don't know how SE would implement such a system in XIV. You don't know how players would - most certainly - find a way to turn it into some new "OMG this is the new way to play XIV, 'cause the leveling is faster" one trick pony.
Again, you don't know this because you don't know how SE would implement it and, as a result, how the players would twist it around into some new "speed-leveling" system that has nothing to do with what it was intended for.
Level Sync in FFXI was intended to help people who were too far apart in level play together... friends, etc. That was the *idea*.
What it became was basically a game-changing system that turned the entire process of leveling - for pretty much everyone - on its head.
What's funny is, there are people in this thread saying "I only want to be able to level with my friend/sibling. As long as I can do that, I'm fine with any limitations".
The immediate response from others is "No! No limitations!" Can you guess what those people have in mind? I'd bet a week's pay it's "turning level sync into a new speed-leveling approach".
If SE implements sync in such a way that it truly benefits those who are merely looking to close the gap between themselves and friends, LS-mates and siblings who are too far apart in level... but no more... Then I see no problem with it.
If they implement it so openly that it's abused as it was in XI, all but killing high level parties in its wake... Then I say "hell no".
Then perhaps that's something for them to keep in mind.
Of course, it still comes down to perspective.
If SE can find a way to keep content appealing at all ranges, and not let sync'ing turn into "faster and easier xp", making it the only thing people want to do... I'm all for it.
In principle, it sounds good... I have a sister who will be starting the game in a few months, probably. I'd like to be able to group up with her as well. In that capacity - what it's ostensibly intended for - it would certainly work.
I'd be fine with a sort of "sliding scale" SP system. For every, say 8-10 levels you are above the one you're sync'ing down to, the SP rate drops by a certain %. If people's *true* intent - as many have professed on this thread, and elsewhere - is to be able to group up with friends and family members who would otherwise be too far apart... Then that should not be a problem. You're still getting SP for your effort, and you're getting to do what - again, per many people's claims - you want to, which is hang out and do stuff with your friend/sibling.
Also, you're already higher level and so, for you to gain sp at a slower rate would allow your sibling to catch up to you that much more quickly since they're still gaining at normal rate.
I would see no problem with that.
However, I have a feeling many others would scoff at that, because "hanging out with friends and family members" is not their concern. Leveling as quickly and easily as possible is. Certainly, no one believes that the hundreds, even thousands, of people who planted themselves in Qufim and sync'd down for party after party were all either related or "best buddies". I don't think anyone's that naive.
I will not be surprised if someone says "Well in that case, the lower level should get sp faster so they can catch up more quickly...". No. That would then turn the system into a power-leveler's wet dream that would be abused to hell and back.
I'm not against sync'ing. I'm against it being abused and ruining the higher, and even mid-level game as it did in XI.
If/When SE decides to implement such a system, I just hope they take the time to "think like a player who's only looking for a faster/easer way to level while bypassing other content". They need to identify and close any loopholes or weaknesses in it that people would most certainly exploit or abuse.
I dont care for level sync. But when it come to being able to play with new players, it can be a good idea if implemented correctly. I actually like the suggestion of high level players syncing to play with lower level players but our sp gain remaining the same as if we were higher. "You wanna lvl, go play at your rank. Just wanna play with a rookie friend, this is your solution"
I would really like to see level sync added to FFXIV for any kind of party. If at the minimum for things like raids, quests, and guild leves.
That's horriblr, what would be the point of the level sync if I won't be able to receive normal xp? I might as well stay at my high level..
If I'm synced down to lvl 20 and fight a lvl 20 mob, it wouldn't be any different difficulty wise, so I should receive normal xp..
Actually I would prefer not to have level sync or have it optional.
I'd only be in favor of a level sync if it removed the penalty for the lower level person only. The higher level player should not benefit from doing the level sync, I'm sorry but the problems with this are too numerous and damaging to the community/content as has been pointed out and anyone can see from XI.
I don't see how level sync is needed in this game. The current system allows for plenty room to party with your friends. A 45 can group with 30s and get the 30s nice sp while still netting 80~ a kill for himself. It's not the fastest SP possible, but it is reasonable. If your being held back from pting with your friends because maximizing SP income is priority, that's your fault not the game's. XI on the other hand, you could be partying and someone would lvl up to the magically level where mobs start to check "tough" maybe "very tough" and if you dont move zones or replace everyone's xp is immediately ruined, that's why THAT game needed level sync.
The thing that bugs me is people dont want level sync because they dont want other players to use it. If you dont want to use it, dont use it. I think its selfish, like if someone sais they dont want it because someone is going to only lvl in the low lvl area, thats dumb, WHY WOULD YOU CARE WHAT THEY DO? if thats what they want to do, leave them alone.
And also people need to understand that SE is putting it in regardless of what anyone sais. too bad its coming. :)
Why?
Because this game is very casual friendly, and would benefit from it.
So instead of being selfish and saying you dont want, just realise you dont have to use it.
Level sync that you're only allowed to sync within a level range (the same range as the SP bonus perhaps). This would be the best of both worlds.
You guys should start finding ways of compromising & thinking up systems that can accommodate both ways.
Level sync talk is boring anyway. Might as well add it since people are already powerleveling on their 50's(and whatnot) at this point in our low/antisocial population. If it gives more options for interaction, then it certainly is better than anything we have now.
Shouldn't you guys be arguing over the future dungeon finder system? It's so bad seeing people get impatient after 1-2 minutes after joining a party and then flaking out. These attention spans are horrific.
There should be some kind of a "you are now committed to this group" for our future system.
Don't let them queue for like 30min-1hr if they want to queue up and then flake out (or whatever works).
Maybe if there were more incentives for endgame, then people wouldn't need to make a fuss over grinding. For me, as long as the journey takes us across the world throughout leveling, then it's good to go, how i level doesn't really matter if it's social & fun.
level sync would fix the problems with not finding the right rank for a party.
That's not how I feel at all. Level sync encourages players to only party in certain zones where sp is best, and that does effect me because it means if the best xp you can get turns out to be somewhere bland, that means I may be leveling in that bland area 20-50 or whatever level you start in the area. Then by making the choice to not use it, I'm making the choice to not enjoy the community in the game. That's silly. This game has plenty of pointless areas as it is.Quote:
The thing that bugs me is people dont want level sync because they dont want other players to use it
Major changes like level sync affect everyone, because it changes the game. If SE puts in the option to continue getting 700+sp from dodos, all the way to 50, that changes the entire game. Camp Drybone will be packed with lvl 10s and I'll be alone in the more exciting areas because I "decided not to use it."
Try to be a little more understanding of the counter-argument.
SE has to make sure they balance the areas and xp right. I dont think we would run into that problem, for the fact that this game is mission focused. The grinding was only added for players who finished their leves and wanted to GRIND, basically for the hardcore.
Your factor only has a chance to effect the Grind aspect of the game, so i dont think its fair to effect all the good possibilities that level sync will have on XIV.
There is nothing better than to do leves, raids, quests etc. with players of the same level, rather than having one high level 1 shotting everything and making things boring, basically doing your quest for you.
if people want to GRIND only in one area, so what let them, Grinding was only added for the people that want to grind, and will never be the main focus of the game. So on that note, level sync is beneficial for XIV's future.
The only thijng i didnt like about level sync was the fact that you can take it off at any time and just one shot an enemy if you were in trouble.
To fix this i would add..
*Level sync can be activated at the start of every leve, quest, raid etc., and and wears of upon comletion or failing..
*Level sync can only be activated and deactivated at Aetheryte Crystals, and nodes.
*Each player should have the option to equip there own level sync and not the party leader.
I can answer that question... Because it's not as simple as "don't do it if you don't like it"
Because in FFXI it all but killed mid and higher level parties. I would try to get xp parties in areas like the Jungles and up and couldn't. Why? Because too many people wanted to level sync down and xp to cap in Qufim Island.
I tried putting parties together and, 9 times out of 10 - easily - it was like pulling teeth to get everyone in the group to agree that, yes, we really could get a full party of the same level range and go xp in a level-appropriate location. Once "level sync fever" took hold, it was nigh on impossible to get people out of that mindset and remind them that, yes, once upon a time, people really did level in higher level areas and didn't do all their xp'ing capped down to level ~20-30.
In many cases, I couldn't even put together a full party because at least 1 or 2 people would always argue that we should go to a lower level area (ie. Qufim - even the Dunes a number of times) so we could level sync... because they wanted to work on a lower level job, or xp on easier mobs.
After a time, you had the choice of either stand around and wait for, or try to put together a group that may, or may not ever come together. Or, throw your hands up and go join a level-sync party.
It's the same "flock of sheep" mentality that ruled so many other aspects of the game... people insisting that "/NIN" was the only feasible sub-job in so many cases being another example.
It's the same willfully-ignorant flock of sheep mentality that led people to believe that "you need a Power Leveler to get through the Dunes" when you most certainly don't, and never did. Plenty of people knew this, but it was much easier to just accept it and join xp parties with a PL than it was to wait around for one that didnt' have one, or that didn't have members who - again, like the level-sync'ing situation - insist that your party must have a PL or it would suck and they wouldn't join.
The argument that "there are no skillups like in FFXI" is actually kind of a laughable non-point to bring up, especially how often I see it brought up. The presence of skillups in XI didn't stop people from sync'ing anyway. Not by a long-shot. People didn't care about their skills falling behind because they're stuck in this mindset of "xp-rate and levels are all that matter".
People sync'd religiously in XI even to the point of giving them selves *twice* the work to do; level-sync to 75, then go back and grind up 50+ job levels' worth of skills in Boyahda or Kuftal, which were often over-camped.
Further, SE eventually changed gear to "sync down" along with the player, so "gear level" was no longer an issue either. So that's another non-point where XI is concerned.
Anyway, at the end of the day, it very well can have an effect, and has had an effect on other players, even if they don't want to participate.
I know it's fashionable for some of the "pro-casual" players to pull the whole "casuals shouldn't be punished for the sake of non-casuals!"
Well it works the other way, too... the non-casuals shouldn't be short-handed for the sake of casuals either. After all, they bought the game, too. They'll (eventually) be paying the same sub fee.
If SE implements it in a way that it's truly used for what many proponents *claim* they want it for - to be able to level with their friends/relatives - then I'd be all for it being limited in a way where the higher level players xp gain is capped. This way, the people who are truly eager to be able to xp with their buddies and not have to 'wait for them to catch up', can do so... and meanwhile it wouldn't be abused as a way to power-level again, ending up in a repeat of FFXI.
If people are *truly* only interested in hanging with friends/family with lower level characters, and aren't at all looking at it as a way to power-level their characters more quickly/easily... then certainly there shouldn't be any objection to such a setup.
Of course, I know as well as everyone else that's *not* the case. I can just about imagine the outcry on these forums if SE announced a system that capped the higher level player's xp when sync'd down so it couldn't be abused for power-leveling. The "outrage" would reach the heavens.
So anyway... "If you don't like level sync'ing then don't do it". Yeah. I tried that in XI. It didn't quite work out.
Preypacer you realise you are basing your entire argument on the level sync system in FFXI. FFXI was never designed with level sync in mind and it was introduced far to late into it's life for SE to truly balance it with so much they would have to go through.
FFXIV does not have to suffer those same pitfalls if they implement it or at least keep it in mind while designing content and features so that it can be balanced right off the bat. Basically the aim would be to make people want to stay at there higher level for optimal SP/EXP gains but if they did sync to a lower level they could still get decent gains. So for example a Rank 40 fighting in a party synced to R40 could gain 30k per hour but if they synced down to R20 they could only manage 20k per hour. It's still decent to sync to R20 but most would prefer to stay at the higher rank for the better gains.
Sure it would require some hard work and planning on the mob distribution front for SE to pull this off and keep everything balanced but with so little content as the game currently has it would be better to start looking at this stuff now than wait another 6 years and the end up in the same situation as they did with FFXI when it was introduced. Even if they did something simple like adjust SP curves for ranks and increase the SP from mobs as they increased in rank would probably help. So killing a R20 sheep at R20 would give 200SP but killing a R40 sheep at R40 would give 400SP, doing that with adjusted level curves would make it more desirable to stay at your correct level as opposed to syncing down 20 levels.
Im going to repost my 3 previous posts for you..
So basically..
*We dont have FFXI skill points in XIV. In XI if we synced too much our skills would be Gimp at our normal level. This does not effect us in XIV cause there is no skill points like that..
*XIV is quest driven, grinding is not the main content as it was in XI. XIV's goal is to complete quests for XP. Grinding is an option in XiV.
XIV has casual players up to hardcore players, so level sync is a necessity.. i dont see any cons to it for XIV..
I don't know if anyone's mentioned this, but in leve parties the bonus at the end is the same, no matter the level difference in your party. I've partied with other people ten to twenty levels below me and have done just fine on sp. Kinda makes level sync obsolete, at least in this situation. Just my two cents.
I think it would help both ways..
-Fun Factor-
I think it would be kind of boring for me if im in a party doing a mission with a casual buddy thats lvl 15 and im a "hardcore" lvl 45, due to the fact that im doing the quest for him, just killing things with one hit. My lvl 15 buddy would not feel like hes contributing to the fights, so most likely he will get bored too. Basically leading us to not wanting to play with one another making it feel like a chore. If level sync was in place, the fun factor would be at maximum because we can enjoy the mission as intended, and plan out strategies.
-EXP Factor-
Everytime i ran a leve was with the intention of only gaining the sp at the end, due to low sp killing mobs because party members were at different levels. If level sync were an option, we would maximize our sp gain per mob and have a higher overall sp accumulation at the end. Same goes for the instance raids, the only players we found were high levels that wanted to run it for sp, but couldnt because we didnt have level sync, so we ran the raid just for drops and not sp.
Remember, if SE adds level sync, its an option and not a must use type thing, and to insure this everyone should have control of thier own level sync, and not the party leader.
I never ran into the level syncing mindset that others experienced. When I was in groups that used level sync, it was used more to work with what was available, or to keep a party going when some people started to out level the camp. The worst thing I remember with level sync was how badly gear scaled at the time.
As to adding it to FFXIV, I'm not sure if it needs it or not yet. As in FFXI there were spots where groups on the end of one camp would not really want you as you were too close to being overleveled for the spot, but you were still far enough away that the next camp would not work for you as would barely contribute. I don't know yet if there are spots like this in FFXIV, but those kind of spots are where it would be needed most.
I don't actually know if some type of level syncing has been used in other MMOs (I only played FFXI for 5 years and have never played WoW etc), but just because it is from FFXI doesn't mean that it may not work well in FFXIV.
People want jumping and immediately there was a tidal wave of "Get back to WoW then!" kind of comments. Isn't the point that players will always want aspects taken from other games that they felt worked well and introduced into something like FFXIV, which needs improving?
No this isn't FFXI I totally agree, but if the development team brought over some aspects that worked well from FFXI, WoW or whatever other MMO to help make this game better, I wouldn't care less where it came from personally.
I don't actually see the harm to have a form of level syncing in FFXIV because we don't have skill points for weapons or abilities that we have to cap.
A level syncing function could actually really help in some areas. For example my boyfriend is currently leveling ARC. My THM is already 50 and my CON is 47, but he is only 38, so I cannot party (duo) with him. For the Toto-Rak dungeon a lot of our LS members have been playing since launch (like myself) and so do not have many/or even any rank appropriate classes to take in for an authentic run ~rank 25.
yes but still this IS another game !
lots of old ideas might still work and be fine but .... why not let the game develop and see where it goes as a new product and not as an improvement of xi.
imho
Actually I can agree with this. I just feel like there could be a more creative way to handle this than XI's system. The recommended Ranks for behest and leves currently are far higher than the rank you really need to beat them, maybe make that a cap or an auto-sync for anyone higher instead.Quote:
There is nothing better than to do leves, raids, quests etc. with players of the same level, rather than having one high level 1 shotting everything and making things boring, basically doing your quest for you.
At the very least, I would like to say for compromise sake, that if level sync is implemented then restrict the current power-leveling abuse as well. I kinda feel like the only reason that's possible is to accomadate people who want to play with friends anyways.
Your forgeting, Tanaka "tried" treated XIV as "another game". He didnt use any ideas that worked from previous mmo's, and look what happened, the game sucked lol
Yoshida takes the idea of things that worked and puts his own spin on it, making it unique, and look what happened,.... the game is fun.. :)
This can be another game, but level sync is much needed for the Fun and XP factor.
Also just a friendly reminder, you dont have to use it, its an option. :)
its not that im against it.
i would love to see it implimented.
just sayin that this is not xi. :P
There is good and bad with level sync, but overall I think the benefits of level sync outweigh the negatives.
level sync needs to be added before 2.0
Level sync will allow friends to xp together regardless of level difference.
The thing with Lv sync, everyone who has a problem with it, always base it on the FLAWED version of it in FFXI.
The concept of Lv sync isn't the problem. it is how it is implemented that is the problem.
(aka, no skill ups, better exp on lower Lv mobs, because most mobs give the SAME exp, etc)
Higher Lv mobs should give more exp, not because the ones u fight now, slowly give less, but because the actual number is HIGHER.
(aka Lv30 should give LESS to a Lv30, than Lv50 gives to Lv50s.)
With yoshidas opinion on PLing, I think this is his alternative/answer for now.
(Personally i HATE having to withhold leveling multiple classes, just to play with friends.)
Just NO because it ruined the exploration for me in XI. I just dont want to stay in the same camp for 30 levels FFS!
I started XI late, a year before XIV, and I never saw some of the areas because everyone was at Qufim.
As the game is with 5 areas, I wouldn't mind, but if they expand the world, no thanks I don't want to stay stranded.
AGAIN this is NOT the problem with Lv sync, but how they implemented it.
Why did qufim give good exp to HL players? (because mobs cap at 200exp a kill) Why weren't you exploring other areas or raising weapon skills? (because low Lv mobs arn't as hard to beat, low risk of death.)
(Also because they wanted a penalty that only KEEPs people at low Lv camps for some reason.)
here in XIV You can solo in any area you want practically, AND higher level areas reward you with better drops for money making.
You were forced to go where the group went in XI.
Here you would ONLY Lv sync, to be able to play with a friend.
Honestly, It's annoying to either be too high to help my friends, or be forced to not Lv a class i need abilities from, because I want to stay in their Lv range.
THIS IS NOT FFXI. Lv SYNC WILL NOT BE THE END OF THE WORLD.
Well then they should limit lvl sync to 2-4 member party. I don't want lvl sync don't think this game needs it. Ppl will abuse it like they do everything else. If you have a friend you want play with PL them till they are at lvl to party with you but this my opion.