I was hoping at least central U.S. But eh, whatever I guess. Good bye ping.
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I was hoping at least central U.S. But eh, whatever I guess. Good bye ping.
I'm not a network expert, but last I checked, Cali was fairly well decked out in terms of tech infrastructure, and was one of the major hubs for internet backbones. Interchanges add latency and all that, but I would think the 'fat pipe' would make up for it a little bit, and along with fewer hops off the mainline, that would ensure more people got more consistent performance overall. Would moving it 1500 miles east make that big of a difference?
That's typically why you see NA East and NA West servers. It's generally not a good thing to wire everyone through the same server. If and this is a big IF, the server is actually in CA, then all East coast players just got a the worst end of the change. I'm in the Midwest and and from my state to CA the miles between the two is about 2000+. Two servers should have been the choice going forward in this case, not the one.
The whole problem of the discussion is, that people are debating about the location more than the IP. And many are using web services such as Whois to locate the new data center and get different results. In the end the best way to find the new data center is tracerouting neolobby02.ffxiv.com yourself which reveals two things: xe-0-1-0-1-1.r00.scrmca02.us.ce.gin.ntt.net and a IP (204.2.229.234) before the command will die. scrmca stands for Sacramento, California and that means the servers are somewhere in that area.
As I said, there were multiple things they had to consider. Including fitting the datacenter relocation into a limited budget.
Having two NA datacenter locations was probably out of the question in terms of money investment.
Though I agree it'd have been nice.
Many people from Europe ALSO go to North America servers. Why?! Because unlike US, Europe is divided by languages. It's a place with very many countries that have huge population per square kilometer (compared to countries like US, Russia or Australia), each with their own language. Heck, there are countries that have more than one language in and off themselves. Since for large part of European students the secondary language in school is English, many DO pick NA servers to avoid the extreme mix of languages that's possible on European servers (not to mention, some people do not like playing MMO's at peak hours, but rather at the hours that it's either starting to get more crowded or starts to thin out).
You can say all you want about Europeans having their own servers, but the fact of the matter is that the difference between European servers for European people and Australia and Japan is not nearly as large as people make it. It's still a language barrier. We're still more likely to come across people that do not speak the same language as we do than otherwise. Just a slightly higher chance of coming across someone that does know English, albeit...often poorly.
I don't know why every company and their mother have to either start or move to California or the neighborhood...Every single game that is located there that I played (and that would be vast majority of the MMO's I came across) is there...And it absolutely sucks. With such network use, is it REALLY any good?! Is the network there really so superb?! I don't think so...
I already addressed this in one of my earlier posts - they gave EU their own datacenter 2 years ago...playing on NA servers from the EU is your own choice not one forced onto you. In other words - when relocating NA servers they should only really be considering NA datacenter players located in NA (and OCE,) not EU.
Wrong. It should only be of concern to players located in NA. Not Oceania. And if it would, then it would be in the center of NA and I couldn't find a single reason to complain about that choice then (actually doing any move is another part).
You have the same choice of Japan where there are some people that speak your language and many people that don't as European people have. Do read my post in whole (and I had to edit it in because of this forums restrictive 1000-sign count).
OCE doesn't have their own servers unlike EU- you can argue whatever you want but EU players should be of no concern in regards to NA datacenters...period. It sucks for EU people but they have an option to move to the EU datacenters - and transfers should be opened up for free without gil restrictions imo.
Hmm, I get Lebanon, Kentucky US when I do a DNS lookup on neolobby02.ffxiv.com. That hostname currently resolves to 204.2.229.9. Of course, they could just update the DNS record later on, but that's what I see now.
Oh man, that's barely an hour away from me. Wouldn't that just be the dream.
I'm boggled that Riot (League of Legends) had this huge deal about moving FROM the west coast into Chicago, with the goal of equalizing ping for all players. Yet here is Square-Enix, moving TO the west coast? It's weird. Though maybe Riot has to deal with separate issues than Square-Enix, given the scale of the player base, and how League is much more punishing than FF if your ping is high?
When you hate Australians so much you would rather kill your game in the east coast and England than make them stay on a jp data center.
This thread.. Way to spread misinformation. Now everyone is saying the servers are in california.
As anyone with networking knowledge knows, until the servers are up, tracert and trying to trace the IP is unreliable. Those IPs, while the DNS record might be updated, could very well be old records until the IP is actually claimed by the servers.
Until the servers are up, theres no way its guaranteed to be in california.
Btw. Using your same testing method, i got MICHIGAN. I think youre very confused about what routing is vs dns is.
I live in Los Angeles, so moving the data-center to the west coast would suit me well. But, at this time, it looks like it will be Kentucky unless they do a last minute DNS change... we're less than 24 hours away from going back online, so I don't think they will screw around with DNS anymore.
Yes, I used a website. https://mxtoolbox.com/DNSLookup.aspx I use this site all the time and I actually work for a company that hosts public DNS. In the past, when I have done updates to public DNS records, that site has captured the updates accurately. It looks like SE is using Akamai to host their DNS.
The Aether and Primal lobby DNS did get updated to a *new* IP address, that part is a fact. Simple trace route goes to what looks like Ragingwire/NTT CA2 Data Center.
We can still ping the old data center IPs and it goes through Montreal. If you'd like you can still trace 199.91.189.74 and 199.91.189.93, those are still functional.
What we still don't know are the actual IP addresses of the game servers themselves, but it's very likely they are in the same subnet.
Basically we won't know anything for sure until servers go live again. Until then it's all just speculation, some more likely than others, but unconfirmed nontheless.
I don't get why SE doesn't simply reveal the new location to stop all these rumors, the transfer is under way now, what harm could it be telling people where it's gonna be at this point?
Ok, as everyone try to kinda locate the servers, all with the access to a command prompt console can try that:
1. Open Console (CMD or Windows powerShell)
2. type in3. You should see these two lines:Quote:
tracert neolobby02.ffxiv.com
4. If you dont see those two lines post it so anyone saying West Coast is the new location shall shut his mouth. ^^Quote:
16 180 ms 175 ms 175 ms xe-0-1-0-1-1.r00.scrmca02.us.ce.gin.ntt.net [129.250.195.46]
17 174 ms 176 ms 174 ms 204.2.229.234
Yeah, the best way is to wait until we can actually connect. Then we can see what IP address we're connected to.
For people who aren't aware, IPs do not have inherent physical location data attached to them. Instead, various companies compile databases of where IPs are thought to be based on data collection. The accuracy of this data varies wildly, and is particularly not useful for newly assigned/reassigned IP blocks.
and thats the thing... try 10 other web services and you will land in dallas, Kentucky, Detroit etc. You won't get a accurate result this way. And as most ppl here are using third party tools, it all got mixed up.
So as my traceroute using prompt is the same as pinging California directly, I'm sure the OP was right from the beginning.
Same subnet doesnt mean same location. Simple as that.
That kinda sucks, I thought it was gonna be in the middle, since I'm on east coast... :(
Fair enough - but let me just say that if the situation was reversed and lets say I chose to play on EU servers with friends/guildmates...I should never be upset at SE if they decide to move the EU datacenter to better serve native EU players. Me choosing to play on those servers should have zero bearing in their decision making for the local market - you disagree with that?
Yeah, just many people who don't know what they are talking about confusing WHOIS vs a trace route. I'll try to explain it in simple terms.
WHOIS is like the internet phonebook "white pages". Like when you buy a .com name, you have the choice to publish who administers and pays for that domain. The address information is published for anyone to see. This has no bearing where the server(s) for that domain lives. You can protect your assets by just putting a corporate address of your company as the white listing. But your server might actually be in another country.
Traceroute is basically sending a heartbeat from your PC and internet connection to see the actual pipelines it has to go through to get the end connection. This method reports every pipeline hop you have to go through including the end of the tunnel. This is how you actually discover the server(s) you end at because internet backbones and data centers generally use some city codes as part of their pipeline addresses because they have a lot of them.
Cross posting here- originally posted this on Reddit and XIV Data Center Relocation thread.
Based on the traceroutes- and this information I posted LAST WEEK. Sacramento is pretty strong for me.
I mean.... we're getting lobby traces which match to Raging Wire's Sacramento CA02 Base.... exact place I suspected based off the photos we were getting. >___> Feel free to wait for servers up for final confirmation but I think the nails really in the coffin at this point.
Trace route of the Aether and Primal DNS now point to what looks like one of NTT's Sacramento Data Centers, as said many times here. It's very likely the game servers themselves are here in the same subnet too, because it's almost silly to have a lobby server somewhere else.
Yep, very likely it is this one: http://www.ragingwire.com/wholesale/...california-ca2
I did notice the trace went to Sacramento and it's hitting NTT which is a Japanese communications company. Also, SE's North American office is on the West Coast.
If the EU Server Where always there I would ne with all the people who say "fuck EUs".
But EU Servers Where announced way After release of Housing. And by transfering Servers you loose that House. So yeah. Until they allow You to Transfer with your House Transfering is no option.
But this ragingwire company also have a facily in Texas, based on what I see? I'll just wait till the servers are up.
Pretty big slap in the face to any East coast players.
Kick in the crotch to any EU players who have been on NA.
And sad situation for any west coasters who are friends with, or raid with either.
I hope the short flight from Japan is worth it.
I made it bravely through 10 pages of absolute nonsense, I should get a medal, sadly I can't read the other 10 pages... I hope people understand.
My question is, why are we trying to ping servers that are offline. Why are we ping'ing the lobby out of all options available? but this is the main question, why do we ping them at all? At least some people tried explaining the difference between ping and packet loss, and yet people still sit here complaining about their ping of an server that's offline and the location is still unknown. Please keep going.
If it does end up being on the west coast, I don't think it will be that big of a deal for people out east. I'm in Los Angeles, and I was getting 110-120 ping times. It was fine, I didn't notice any latency issues.
290 ms, wew.
Having my doubts if I'm going to pre-order SB after this shit show.