Will you please consider increasing the turn in value of red scrip gathering collectibles, the total time required to cap this is significantly greater compared to other gameplay activities, and it just takes an unreasonable amount of time to cap.
Will you please consider increasing the turn in value of red scrip gathering collectibles, the total time required to cap this is significantly greater compared to other gameplay activities, and it just takes an unreasonable amount of time to cap.
Can you expand on the moving feature for houses as well as give an update on housing and adding wards in general?
Can you consider creating a Specialist version for Gathering classes and make instances for Crafters and Gatherers to queue in party, a version of dungeons for them, where they have to cooperate there to achieve specific objectives? The queues here being only possible as their chosen Specialist classes, with no cross class skills allowed in the instance (thus making them resorting to their Specialist Skills, adjusted according to the new objectives if necessary), and getting rewards by successfully completing the instance (Red and Blue Scripts and specialist gear-only for them to roll on, etc).
Will we have more side quests with the Doman Children?
Armoury, Retainer Inventory Space
I know this is a recurrent topic for every live letter, but are you working on a way to help with the obvious inventory space problem ? If you use all classes in the game, you have two open slots in the main hand armoury space, that is if you don't have PVP equipment.
This problem also concerns retainer inventories. I, like a lot of my fellow adventurers, collect primal and raid weapons as well as some equipment sets and I have two retainers full just with equipment and it doesn't seem right to have to pay for a second additional retainer to enjoy the game to its fullest.
Is there any chance we could get this as a mount? I would love to either ride it, or chase after it! Such a surprise character from the hatching tide event!
I've been wondering if there were any plans to further expand the Grand Company ranks and missions. There hasn't been any real expansion on this since the main storyline in 2.0.
Currently the bane of my time in this game is sitting in party finder trying to find people on my server to run unsync dungeons. Unsync added a new facet to old content and made some more fun. Can we have a way to use duty finder to fill parties in Unsync mode? There are plenty of people on other servers who want to do the content for farming or getting clears they missed out on. To fight and farm and scrape to get stonger and better gear and not be able to use it unless in a premade group is frustrating not challenging and flat out crippling if you try before or after peak hours.
Can you expand the Hall of the Novice to allow players to create their own training exercises, using basic and advanced mechanics, and using a choice of backdrops from different zones. And also allow those training exercises to be accessed by other players?
While i am overall happy with what you have done with the game so far i wanted to ask, when if ever are new GC ranks going to be added, when will user created UI mods finally be a thing? this was something promised to us when ARR launched and a bit of a sore spot with me that 1. it's still not a thing, 2. i do not even hear mention of it anymore as in a status update, or why the delay so far.
Furthermore why did you abandon the hunting log system? i sort of get it would be awkward with the 3 new jobs who technically do not have classes upon which the hunting longs are based on, you could just start their hunting logs at level 30, and to be clearer when i said abandon the hunting log system i meant the 50+ side.
While i somewhat appreciate Stone Sky Sea, i believe i speak for alot of people when i say it's not quite what i expected, most of us were hoping for some form of mechanics training as most people do not want to go into a group with people who do not know the fight it falls into the college graduate conundrum, you need experience to get experience.
While on the topic of Stone Sky Sea, would like to see possibly a way to share your best times on dummies, like a linkable record, in my opinion for party finder it would be a better sorter than pure item level... not that i necessarily want it as a restricting PF condition but just the ability to share SSS results might promote people actually asking for and using it as a measure as compared to right now while people use it, i'm finding alot of groups do not bother to ask their members if they can clear the associated SSS for a fight.
How about a wardrobe for use in free company rooms or player housing, where you could store crafted and dropped gear? The armoire can get very limited if I want to keep gear around for glamour purposes, or to reuse later when leveling new classes, and even with three retainers I have a hard time keeping track of everything.
Please Fix Moggle Sword
This is a beautiful glamour weapon and it looks silly for the musical notes to be piercing through the armor. Can you please move it closer to the tip of the blade?
http://i.imgur.com/6ZZYhTi.png
Can you give us an update on the bike mount you showed us the other day?
Are we going to see an inventory size increase and armour slots, or even get a different tab for crafting materials?
With the increasing ilvl and overall damage of players, I rarely see LB3's anymore in any content. What will you do about that?
Are you gonna extend the armory chest spaces for each section if new jobs are coming?
Hello, and thank you for answering questions!
Are there any plans to implement savage 4 man content, or dungeons?
Can we maybe have something like private workshops in our private houses?
I love to climb to all sort of places in the game. Can we maybe have some sort of mini game you can play in the cities to climb to new areas? or maybe in gold saucer?
When're we gonna get an option to make our butts bigger
Will gear clipping issues (meshes) with both miqo'te and au ra tails be fixed and follow the pattern that early 2.0 gear addressed with miqo'te tails with the cut outs and other modifications to the meshes?
Can we see the addition of a glamour log book to store glamours that can also be copied from later, to help with inventory? I am fine with even losing gear to the glamour book if the glamour book if it permanently stores the look.
A few of the original hairstyles that were locked to a specific race/sub-race/sex have been added to one or more, will we see this continued in the future to increase character customization with already created texture/meshes?
Will a change pose feature be added for mounts (some at least) to include both the astride and sidesaddle positions and maybe others such as an aggressive racing lean forward and low?
Are there any plans to introduce either a instance generated field or dungeon with "randomly" generated or selected maps and objectives [ ffxi nyzul isle ]? (This was the content that I enjoyed the most in xi as it was small group and it had variety.)
When the Star Wars mmo added color changing to their gear, they added multiple color layers such as primary, secondary and trimms, will we see the customization of gear in eorzea increase in the future?
In order to increase travel speeds in the 2.0 areas, has adding sprint to mounts be considered, and having it unlocked by gathering aether current nodes or something similar requiring 3.0 msq progress?
Will we see musketeer as a class in and of itself in the future or at least the more historical weapon models, shorter barrels for handguns and maybe an added 3 point long gun stance?
Also, the 1.0 labeled but never released shepard class, perhaps to be used to raise and breed fighting companions other than the chocobo or part of its own mini game [ ffxi's pankration aka pokemon ]?
Will retainers become summonable fighting companions in the future or a similarly customizable companion?
An expansion of chocobo porter routes, not adding more but allowing more destinations to be selected at each place, including combinations of existing routes?
Are there any plans for further adjustments to the TP cost of Paladin and Dark Knight weaponskills?
For example, will Royal Authority and/or Rage of Halone get a cost reduction to be in line with Goring Blade?
For Dark Knight, what about the option that the next Souleater or Power Slash has no TP cost when used under the effect of Dark Arts?
Would it be possible to make adjustments to Extreme Primal Tokens for those of us with a significant amount in order to alleviate inventory congestion, by:
- making the maximum sizes of stacks larger
- converting them into Key Items
- converting them into a currency similar to Tomestones
- allow conversion into other existing, lesser currencies as already happens with Tomestones (for example, into Allied Seals or MGP)
- adding a title that can be purchased by those with significant amounts of Tokens (for example, <The Undaunted>)
- creating additional items that can be bought with them (for example, a set of Primal-inspired costume body pieces)
- or even making the mounts from the Extreme Primals purchasable with an appropriate amount of Tokens?
You mentioned awhile back you were looking into the possibility of bringing Blue Mage to FFXIV, any progress you wish to share?
In the Letter from the Producer in August you said that healer gear had no accuracy because it was not needed at the moment, but you also said "In the future, if accuracy becomes necessary during the 3.x patch series then we will address this". Healers are currently forced to meld accuracy onto their gear to meet accuracy requirements even for simple things such as expert dungeons. Are you planning to add accuracy to healer gear now?
Free Company Alliances - We need this badly. We have threads talking about the need for this.
This will benefit small FC's and large FC's that are big enough they have broken into multiple FC's - this has happened on both Leviathan Server and Excalibur Server.
This will help the longevity of the game and the community feel.
This option was confirmed prior to heavensward - that it would be leased sometime in the 3.0 era. FC house teleportation is confirmed. We need FC Alliance chat, even if it works similar to the novice network.
Please give us an update! Thanks for your consideration!
More Linkshells? Possibly like how we rent for retainers in the mogstation? We could pay a fee in the mogstation to rent more linkshell spaces?
Currently, when using Duty Finder to queue for the Diadem, people are matched together who might have different goals of what they want to do while there (I.e. kill mobs, gathering nodes, fish, etc).
Is there any possibility of having a separate Diadem queue for Disciples of War/Magic and those of Disciple of the Land? That way, people who wish to gather materials wouldn't hinder players who wish to group together in order to battle for gear/spoils?
Since we can meld materia in gears/accessories/weapons in 3.2 again, in 3.25, will the next anima upgrade be able to meld materia in the same manner?
Are we getting more traits or abilities in the next expansion?
Q: when you will add Top for Mini skirt ?
i mean this game full with cute Mini skirt
http://i1013.photobucket.com/albums/...016_104132.png
But it's really hard to find top for them
http://i1013.photobucket.com/albums/...016_104137.png
cuz most of them so long Or have so much details we can't show the skirt Or we have to wear so much short top to show how nice they look ><
Currently, if you receive a 90002 error, or happen to get disconnected in any way, it takes an obscenely long time to log back in, will it ever be changed so that we are disconnected as soon as we actually lose connection to the game?
You mentioned before that possibility of dueling in housing districts. Would it be possible to make a dueling arena where two people queued up in a party could fight one another in wolves den?
Novice Network has the potential to be used as "Global" kind of linkshell, since there's always at least 100 online people (in Zenith hours). This brings a lot of salty moments ("don't use it for offtopic chat", "only sprouts can ask questions here" etc.) and kills the atmosphere inside.
Linkshells provide us with maximum of 128 players, but online players are very often around 20.
Since Novice Network fills automatically, woudn't it be better to create "Global" linkshell players could join? Rotation for offline players and separation from Novice Network would allow to avoid argueing and grant the convinience, which Novice Network currently provides.
Will there be any improvements to the rate that players can acquire new gear? It feels too slow to gear up, especially when you want to gear up multiple classes.
Can we get a way to turn in massive amounts of tokens for the new primal mounts? Example: 99 tokens = 1 lanner whistle?
Have an ongoing thread here: http://forum.square-enix.com/ffxiv/t...lanner-whistle
For those who have had extremely bad luck due to RNG.