Originally Posted by
kyuven
That explains so much.
Aside from boss encounters, a lot about the game feels like it was designed on paper and no one in testing was listened to, in addition to the developers clearly not having a fixed direction for content.
Say what you will about the idea of HW following directly from ARR and requiring it, at least you're told exactly where to go and have reason to be there.
In FFXI (and some older MMOs, like EQ1) expansion content is plopped down on top of the existing content, only really activating when you seek it out. During my recent return to FFXI, the only reason I even figured out how the WoG zones work was because I wanted to unlock Dancer, which requires it.
There are pluses and minuses to both, but the lack of direction in FFXI definitely says it was born in a committee meeting without thought to how it would feel.