I agree heavily on this one's number two. I would like to see both male and female of some of the new artifact gear.
I agree heavily on this one's number two. I would like to see both male and female of some of the new artifact gear.
1.Will you show some personal airhsips that was mentioned before. I noticed the airships from 1.0 in the was aswome will we be seeing those kinds back in the game in Heavens Ward. Since we have Master Cid and company that can build and create airships it be intresing to see one of them so will they be avaible as mount or airship?
2. Will we be seeing a high Item lvl when heavens ward releases can you give us an idea of what lvl were expecting?
3. I heard about the 1.0 areas coming up in Heavens ward is there any plans to show Coerthas as it was in 1.0 again like seasons change?
4.Will there be more open world content like fate and hunts in the new areas compared to just dgn grinding?
5. Last question you metioned the use of npcs from the GC to use for dgns making it soloable sorta thing is that still being implented as discussed before to help the the failure of df on lower lvl dgns. The ques for dps are very long.
With the large number of new and returning players coming due to the expansion, as well as the addition of 3 new classes, Will we be seeing any sort of short cut to Achieve a zodiac weapon or will this system stay the same?
Will Dark Knight, Machinist, and Astrologian have Lv50 relic quests? Should players be encouraged to prepare Atma, Alexandrite, Materia, and the Zodiac items ahead of time?
At one point, you said that allowing cross-class glamour to be applied to the system would confuse the new players (like if they saw a Black Mage wearing Paladin gear for example). Do you believe that your stance on this will change at any point? I'd really like to wear my Alchemist Coat as as Scholar, haha.
Do you plan to make any adjustments to the dye system in Heavensward? There have been many times where I've dyed something, but it left some of the default colors. I'm hoping that in the future, we can have a system which allows us to select 'color 1', 'color 2', etc. and choose what to dye or just dye the entire piece of gear if we want. Please consider this.
The Au Ra seem to be quite proficient with everything. Can you share with us what kind of race stats they have, like if they are more suited towards being a magic user, melee, tank, healer, etc.?
In Heavensward, will there be any adjustments made to how we level retainers? For example, spending X number of ventures and partying with them on a timer (like a chocobo), and getting exp with you (when you're fighting, mining, etc.).
Now that the Crystal Tower has come to a close with World of Darkness, do you have any plans to do something similar in Heavensward? You know, something like ゾットの塔/Tower of Zot or バブイルの塔/Tower of Babil with the four fiends from FFIV, 狂信者の塔/Tower of Fanatics from FFVI, etc.
Currently only two story-mode Primals (Ravana & Bismarck) have been revealed outside of the Alexander Raid. With A Realm Reborn having 7 story-mode Primals + Odin, will you be featuring more or less Primals in Heavensward than in A Realm Reborn?
When are you planning to officially reveal the new 24 man raid?
Do you feel the gap of item level between Alexander (Normal) and Alexander (Hard) will result in players becoming too powerful too quickly?
In a Realm Reborn a lot of features were implemented for casual or daily play that helped extend the game's scope past raiding. Outside of the new event for the Gold Saucer, are you planning on expanding these old systems, such as treasure hunts, while still implementing new activities?
Will there be more Sightseeing logs added in Heavensward?
Where would you place the difficulty of the bosses on the uncharted islands only reachable via Free Company Airships? Are these designed for parties larger than 8?
Do you have plans to modify the Free Company Interface? Like auto promotion or sort by name and rank? Is realy hard to upgrade members on a big free company.
We havent heard much about Omega since patch 2.3. Will it appear anytime in Heavensward?
Before level 50, crafting and gathering were fun and rewarding, but after that it became more extreme than Ex Primals, with mandatory optimal pentamelds on everything, tokens for Thalan that require tons of shards (which are a pain to gather and basically force us to buy stacks of 1000s of them from obvious bot retainers with names such as Shfodjfsh), and, worst of all...
Demimateria. These are a pain to farm. It's super expensive, boring, and frustrating. It's the polar opposite of fun, and the rewards are... negligible at best.
So my question is: how do you plan to make crafting and gathering less tedious and more rewarding ? And (I'm probably daydreaming here), will demimateria become nothing more than a bad memory ?
Summoner
Can Summoner and Scholar be separated because it doesn't make sense for Summoner to be a DoT Poisoning Master. Can Summoners get Spirit-Calling Elementalist/Summoning Magic since it fits the image of the Summoner.
can we have a sneak peek of Alexander and the gear we may see from him?
Will we need to do the zodiac questline to get the 'bonus' for the Heavensward relic questline for the new jobs?
Please increase FC player cap above 512.
- As of today, we have had 1,408 unique non-alt members (Source: Enjin) in our guild since ARR launch.
- We've seen 34 new members in less than 15 days
- We needed to kick out 34 members who took a few months off, many with FC rooms losing hundreds of thousands of gil and hurting our reputation.
- We can't support two guilds, there's no interconnecting communication, half the guild won't have access to our house or our buffs, and our social guild will be separated.
- Two guilds in off-peak months will be deader than dead, projected less than 25 players in each online at any given time, killing our community.
Please help us. Let people feel safe that their FC room will be there when they return to the game. Increase the FC cap.
Do you have any plans to implement new cross-over events, like the Lightning Strikes event, in Heavensward?
¿Do you have any plans for wider character customization options? because almost every character looks in some way similar, I know that this affects the servers and data etc.. but there's anything that we can wait in a future?
We want our characters sexier haha ;)
Once wars settle downs in 3.0, and you guys consider housing; can you guys offer Floating-Castles in the sky, like an Extra Large House.
Is there any plan to change desynthesis so a player can level them all up on one character? Maybe linking the max desynth available to the level of the disciple of the hand instead of just having x number of maximum points to distribute?
If it is going to stay at 3 max per character then will we finally be able to mail to our alts on the same account?
Is there a possibility for Warriors to become an actual dps or a dps job based off the Marauder? Can we obtain some type of stance or a different job stone that allows us to become a dps?
Will more 1.0 battle music be returning such as "Nail of the Heavens" and "In the Shadow of the Colossus?"
Can we customize the the type of battle music that plays for different areas?
Half of the questions have already been answered :(
Will fc ranks be increased will fcs be able to use more then two actions ever? Will grand company ranks be increased
Will hairstyles be unlocked for all races in Heavensward?
Can we get the Caramelldansen dance in the cash shop please? :D
will the digital Collectors edition be available on psn store for ps4/ps3, before the launch of expansion ?
Will the friend list be increased?
Can we get a friend list chat so we could talk to everyone on our friend list at once
Can we improve the linkshell system?
Can we implement voice chat in game please
Will the standard Retainer Ventures (Lv. 1-50) be expanded to allow for 1-3 star gathering for 2.x items, provided the retainer meets the requisite ilvl/gathering skill, and the item is recorded in the appropriate fishing/gathering log? (EX - Mahi-mahi, Young Cieldales Spinach, Rosemary, Emperor Fish, and so forth)
How will Retainer Ventures work with respect to the preliminary plans for "specialized" Disciples of the Land?
Will we see Retainer Ventures include Disciples of the Hand, where, for a moderate-to-large quantity of ventures, items can be synthesized?