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The only "fix" the hunts need is getting rid of partial-credit and have everyone who partakes in the fight get full contribution on a kill.
That one single way no one will be rushing to kill a monster before anyone else can get a hit in since doing so might lower their own reward *spooky noises*
People might wait up for each other, be more friendly and people will still kill whatever it is regardless.
I have trouble finding the blood spattered logs in my inventory, maybe they could make them easier to find
This, I have not been able to find a party for ramuh ex or coil because of this hunt crap and even if I try to create a group nobody joins because the party finder is full of hunt groups and because of my work I cant be on an static group oh well great patch so far....
For all the actual effort you have to put into hunts they are so much easier than Atma to obtain it's unreal. It's less of a time sink and less RNG-based. Just need to be quick enough to reach a mark before it's pulled, granted it's much easier said than done during peak hours. Atma is pure luck from start to finish.
Which I find hilarious as you have to put the time into getting Atma (unless you're lucky like a friend of mine, who got 7 Atma's in one hour), yet with Hunts you just faceroll your keyboard/controller and you're more or less set (assuming you're with the horde. If not, then you'll have fun dealing with A rank mechanics). I've seen party finders for hunts requesting ONLY tanks and healers, now.
The developer is very slow in responding to this big issue of the HUNT. It renders all other contents somewhat not worth doing... now you have longer time to form party to get anything done because there are not enough people to form party.... Everyone is doing the Hunt.... Wait time is ridiculously longer.