Raise used to be Lv75 for PLD in FFXI then they dropped it down to Lv50. I really don't see the point of this QQ thread
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Raise used to be Lv75 for PLD in FFXI then they dropped it down to Lv50. I really don't see the point of this QQ thread
Why are you saying they are not getting anything?Quote:
Raise II -New-
Restore the breath of life, reviving a KO’d target. Weakness and Brink of Death effects last for 1 minute.
Learned: Conjurer, Rank 38
Cast Time: 10s
Recast Time: 2.5 min.
MP Cost: 186
Exclusive to conjurer.
Rebirth -New-
Restore the breath of life, reviving a KO’d target. Target suffers no Weakness or Brink of Death effects.
Learned: Conjurer, Rank 50
Cast Time: 10s
Recast Time: 30 min.
MP Cost: 231
Exclusive to conjurer.
ITT: Entitled children whining about their "hard work" going to waste. Your class is more than a few abilities, you worked to get R50 and everything that came with it and nothing is being taken away. In fact Conjurer is actually getting MORE.
MMOs change over time, original decisions are changed. Things that were once "harder" often become "easier" for one reason or another. It doesn't cheapen the fact that you did it, it just allows other people to do it too. If you can't handle that then you've got some serious problems. Not directed at anyone in particular, just all of those who cry about their hard work being for naught.
I mean, there's no reason for raise @ 14. What's everyones rush?? You get raise, weakened... you HP, weakened!! Time to run back to the battle spot and your fine. Dungeons have gates to HP to but WTF will r.14 player going to do there if not to die and HP back, run back in time, your weakness is gone.
That's giving Con just less usability then ever. I know not many people enjoy the class and prefer to stab and slash but for players who put their all into Con all the way to r.50 or so, it's too early and too low a rank to give access to raise. So if you're a Marauder @ r.30, most likely you'll have raise already, so make it r.25 because at 20-30, WTF you going and what you fighting??
I can give many reasons why but it'll still be my opinion and it shortens the lifespan of the game, takes away the challenge and caters to casuals too much. I mean veterans like me seem to be sceptic on what else will "they" do to this game just bring in more non-RPG players, who will later just say, "Meh, this games too boring", and never come back.
It's not just easier now from rank 1-10 and so on, "it's so easy, a caveman can do it!" Beware SE, Geico's watching you!
If the beginning and middle of the game is unbalanced and broken players won't stick around to reach end-game.
To the people complaining about a lv.14 Raise.
http://www.youtube.com/watch?v=8b-VXFVEwGY
I seriously think people are "trying" to be negative. What is the difference if you get the Raise spell at 14 or 20? Its not like it doesn't take a few hours to get to that level. People also need to stop complaining about their "hard work gone to waste". You knew months ago that this game is basically getting a revamp and many things are going to change, like some things you worked on in the game. You still get Raise 2 and Rebirth which are exclusive to CON and no one else, making Raise outdated and you will be an essential to the party.
I see nothing but positive from this.
Ok, it's gone one step back again from "we're in beta" now to "you're denying people who played alpha and beta", they were playing a game that hadn't even released yet, knowing they wouldn't be able to keep any achievements and that they very well may(and probably would) be changed.
A Glad with a 50 con wants Cure III, raise isn't an issue. If you wanted it previously, getting raise the THM way threw in emulate at 40, which as we all know will prevent many more deaths than any raise would have made up for. Raise at 14 isn't good, nor bad. It's simply appropriate. I find it hard to believe how adamant people seriously feel about content they've never so much as experienced.
Plus, if your tank is raising someone, that tank has done two things wrong. He/She has let someone other than themselves die, and they wasted much of the little MP they have and a full 10 seconds when they should be tanking to raise someone. And please don't bring up any situation where the GLA is the last one standing, that's just a horrible thought.
Once the new content is actually something you can experience I bet it will make a little more sense.
edit: typo sry ^^
Ya know if the point of this thread had been to bitch about the lack of a raise 2 variant for thm. then i could see this having a point. But seems its another oh noes there making the game less retarded in some aspects and there for making it easier, all i can do at this point is sit back an laugh.
You guys are just to damned entertaining sometimes.
I don't see a problem with raise 1 and 2 being at those levels and like people said, it doesn't really make the game easier. If you return to the camp its pretty much the same thing you just gotta walk back to to where the mobs were. Having raise at a lower level really just makes game play more smooth and saves people from returning to camps, then again this is my opinion haha.
Raise in FF was learned at level 5
Raise in FFIII was level 5 as well
In Final Fantasy IV: The After Years it was automatically learned by like 5 characters at the start of the game and at level 14 by the 5th
Raise in FFV was level 3
Terra learned Raise at level 18 in FFIV
Etc etc etc etc etc...
This is by far not the earliest Raise has ever been learned in a FF game... stop nitpicking and digging for things to whine about. Seriously.
This change was to have raise widely available for the low lv instances... with the 5 min CD alot of people should and will have it on seeing as it's no longer a grind to get it... get over it people, it's called balance... I'm just glad you're the ones not making the decisions LoL
Edit: And is NO ONE happy that we're finally getting a raise animation? :O
The way I see it, it's like if people were to complain that:
SE: "Marauders get a new Weapon Skill @ Rank 28 that deals double damage under steadfast."
Rank 50 MRD: "WTF SE? Why is it rank 28? That negates all of my hard work I've put into leveling only to make the class easier, gg SE, GG and yes Square I am ignoring the fact I'm rank 50 and will have automatic access to it but I'm going to complain anyway!"
boohoo to OP
Lvl 14 for raise is fine, in other games other jobs also have scrolls that allow you to raise other people at any level. So be glad SE dint do this to you fan boys.
Sensitive ePeen issues.
Besides, didn't the community agree to drastic changes to the world of Eorzea and character development in the very first player's poll? Get over it.
If you guys aren't even going to try to understand the concerns of the people posting here then stop replying. I understand completely but i feel that the lowering of the level for raise is not as much of an 'easy' change as the death penalty the 15min return recast and the fact that the good raise now is going to be con only which is going to be even more exclusive come job implementation. the 'hard' changes here outweigh the 'easy' changes so i wouldn't be too concerned.
STFU if you have nothing productive to add about how stupid we are for wanting the game to be challenging or arguing the bullshit semantics of what is hard and what isn't. You know what is hard? whatever the hell is harder for us that's what is hard for us that's what's a challenge if your just gonna flame you're no better then what you imagine us to be which btw you are oh so wrong.
self-serviette garbage.
You know, I think of it this way. In Final Fantasy IV, Rosa was a WHM and started with Life1. Seems fair to me that a R14 CON would get a Raise spell when you factor in that they'll still have Weakness. You could compare Life2 to Rebirth since you didn't get Life2 until later on (Level 40ish in FFIV?) and it healed you with full HP.
Lol having to get scrolls would suck, especially for the people that never had all their spells in ffxi anyways. Getting them from leveling up is much more efficient.
news flash! phoenix down works at any level :P
LoL @ Ichi's overbearing insecurity >.<
Anyways Agreed with Kaikatzchen and NoctisUmbra... not to mention it's clear they know better than you... complaining about Raise being accessible by the first instance or getting "screwed" outta our bonus xp from fatigue going away. These are the players that they aren't making the game for. Whine about everything and not looking at all the great stuff coming xD Next there will be complaining that the higher up raises are exclusive to conj lmao ...
And for those saying 14 is too easy to get, why are you complaining about raise being at 14 rather than it taking only a hour or two to get there and the sp should be modified instead?! *facepalm* Be more constructive and remember that balance is a huge part of mmo's and what this game NEEDS. Anyways I'm out of this "argument", you people are a blight on the FF community and why it's so horrid.
End Note: Raise animation included... that is all >.>
For any Developer unfortunate enough to read this thread: Please ignore the people crying about the lower level raise, you can't make everyone happy and these are the few who you will NEVER make happy.
I fail to see what you're trying to say <.<
Either its your poor sentence building skills, or it's just the thing that you don't know how to actually express what you think properly...
The one thing I can tell for sure is, you are blind to the fact that CON is getting Raise 2 and Rebirth which gives them a usability in the game they never had and now it actually makes sense to play as a CON50 instead of a THM50.
Heh Guess some people are forgetting that they have been talking about adding in a "Introductory" Raid at about the rank where r1 is getting placed.
I 100% understand what is going on here. People are whining because they "worked hard" to get 38 to get Raise, and now it is being lowered to 14, there is your complaint. Like Jenn said, why do the people who already have Raise really care the level got lowered? Like I said in my previous post, you knew changes were coming, yet you complain hard work has gone to waste. What exactly has been wasted? You have a lv.38+ character, who will now have Raise 2. What is the problem?
In regards to making the game easier. What exactly is making this easier? Guildleves are not the central form of party EXP, you will be grinding in areas further away from the crystal more than likely, it is convenient to have a Raise so you don't have to go through the hassle of running all the way back with potential aggro mobs by yourself. Call it challenging if you want, I call it inconvenience, and Raise helps take away that inconvenience.
There is no reason to complain about a lv.14 Raise. You complain, SE gives you what you want, then you complain some more. How is SE suppose to make any progression in this game when people make complaints, then they give you what you want, then complain some more. Your reasoning for not liking this isn't exactly constructive criticism and telling us to "STFU" because you don't like what we have to say doesn't really do much, we are also entitled to our opinions, and our opinions say that we do not agree with you.
It's all boils down to the concerns of battered housewives of FFXI. In FFXI the stupidest small things were made difficult so since they dint play any other MMO everything has to be this way. All the punishments inflicted upon them in XI were done with love because SE on the inside is a good guy and wants their best. It's time to move on.
Exactly...when you only have one tank in a party and he goes down. You're gonna wish you had a CON50 with Rebirth to bring him back to life with no weakness. Raise 1 will be reserved for when DD #4 dies in the corner and it doesn't matter that he comes back with a long weakness timer/reduced HP/MP.
I keep hearing people say this is less about easiness of game and more about durability loss on equipment. Are there still people out there that can't repair their own equipment. I mean the lack of content should have forced some people to raise their crafting. Also I have not noticed a huge durability loss on my equipment when I die....Of course now that I think of it I wear equipment for my rank.
Do I really care if Raise is 14 not really my Con is 50 and so is my Thm. What my concern is the cone effect AoE is much better suited for healing than radius. I also don't think that I am going to be happy if Con is WHM. I think the job system is going to pigeon hole players, but this is just theory since we are not sure what is going to happen or if WHM will even be a "job".
I am thrilled that the fatigue system is going bye bye. Perhaps I won't dread leveling a craft job now past 40.
Ummm I played for 7 years actually. I level just abotu every job as nearly every race cuz I rerolled alot. This was back wen getting 25 took 4 weeks. Also.... dummy. :P jobs cancel cross class abilities. Seriously who cares what level a raise is in ffxi after cop was out, 99% of parties had a power level for raise and cures. To get the best exp/hr. Thata kinda makes your insults petty and stupid since you obviously enjoy using personal attacks. I just call out on how people act.
Clerics in D&D get Raise at level 9 ( it's a level 8 ritual in 4th edition ). This actually goes back to a time when level 9 was considered high level ( now it's mid-level ).
I wasn't aware that 50 was a final level cap in this game, which it would have to be to make your comparison to FFXI meaningful.
The dungeons are instanced and by the looks of it they have you teleporting all over the place to take the different paths. I believe they are doing raise at 14 to make it possible to bring in the low lvl dungeon they have mentioned. It seems like it would be the only way to keep the party together in a situation like that. Everyone wants low lvl content and then complain when other things are changed to make it happen.
P.S. anyone who considers that reaching lvl 38 is working hard really needs to reevaluate their definition of working.