Are there any plans to add a dye sampler? So that we can see exactly how it affects a given armor coloring/design before we actually use the dyes.
Are there any plans to add a dye sampler? So that we can see exactly how it affects a given armor coloring/design before we actually use the dyes.
I would like to know if the EU servers will be moved to Europe someday, or they will stay in the US?
In the DF, please change the concept of "join a party in progress" to mean if you check that box, you can only join a group or raid that has at least the first boss killed, and no option to withdraw. This will stop the DF group drop spamming that is going on. If you check the box, you get what you get as long as it's in progress. The rest of us waiting in line to get a new run won't have to deal with those folks.
Free Companies camping, catching, battling and summoning the actual incarnation of a Primal... When can we expect this :)
How many aspirin do you take each day?
How many days off will you take after 2.2 launches?
Wanna go grab a beer?
The boss of Haukke Manor (Hard) has a mechanic where she kills one of your party members and uses Blood Rain to wipe the party. Would you please clarify what triggers that attack?
Options to get additional Fantasia Phials
Options for name changes
could you give us a date for 2.2? or at least a month?
Will we see Asian Empire on the Eroza landscape in the near future? With that said, should we expect seeing Ninja or Samurai in the near near future? :p
Will you be opening the world more by removing invisible walls and adding more interaction with world objects?
I heard a rumor that there are plans to make crafting unimportant for the end game.
Is this true?
1) Will you make crafting more viable for the market as a whole with making the materials harder to come by for endgame crafted gear?
2) Will you make (Penta Melded) crafting gear very slightly better than some of the end game (coil) gear such as new 2.2 patch recipes that when slotted with 5 of the best materia are better than the Turn 6-9 gear but not better than Turn 10.
3) Will there be Grade V materia added? Maybe only dropping from Turn 6 - Turn 10 coil or from Spirit Bonding and converting Turn 6 - Turn 10 gear?
Will we be able to control our jumps more instead of having only two jump choices: walking jump and running jumps?
(I'd like to be able forward jumps from a standing position, not walking or running)
When can we expect more Fantasia potions, this is a very popular discussion on the boards.
http://forum.square-enix.com/ffxiv/t...the-Mogstation
Thanks.
Will you be adding a feature where materia increase the item level of pieces of equipment?
Will 2.2 be released before the Official Launch of the PS4 edition?
Will we ever see Materia slots on gear that drops from bosses to allow for a bit of customization, even if it's not possible to overmeld these?
Any plans to add content that doesn't have a daily/weekly or Gil lockout?
One can go from level 1-50 quickly, especially craft jobs. A relic can be completed in a few hours. Why is game progress so fast compared to 1.0?
The player market suffers because dungeon drops out-scale crafted items. When will you give us something worthwhile to buy/sell?
Currently enemy attack animations happen a second or two after their ability is done casting and targets are determined, creating an illusion where spells hit you long after you've moved out of the way.
Will anything be done to synchronize this so that the effects and attack animation hits right as the ability is done casting?
For example: Titan's fist slamming into the ground and knocking people back right as the danger zone is disappearing instead of 1 second later.
Can we please have vanity slots as promised? PLEASE?
I'm more of an immersion player. I don't live in end-game content, but in whole world content instead. I need new and interesting things to do that include my low-level classes as well.
What will the next patch offer players like me?
Progressing into 2.2 and onward, will there be an option for multiple parties of Free Company members to que up together in one set, rather than hoping for the random chance of getting in at the same time? Example would be Crystal Tower and its current 3 party system.
Will you be addressing update issues in fights? I am still seeing a considerable latent effect.. eg. after super bombs in titan extreme he does a 6-way landslide.. i ran out of one and into another by accident and ran back out of that second one with 1 second to spare but got hit off cos his casting had finished.. with a game based on dodging this is not acceptable
Will we get a Gaius Van Baelsar hard mode battle similar to Nael Van Darnus hard mode?
As a crafter and gatherer, I feel the recent NA dev comments seem to highlight that SE wants to cripple crafting gameplay out of fear of RMT activities. People want crafting to be have more relevance and gameplay for the cutting edge of content. Are we playing the wrong game?
Will the AF2 gear that was shown in a previous live letter be in patch 2.2? If so will it be obtained with a new set of tombstones ?
There is a very well-worded post on the english forums about what seem to be contradictions in direction and design choice. This post discusses some concerns that atleast a few players have about where the game currently is and what we can expect in the future.
My question is are these seemingly contradictory design elements just placeholders that were not fully fleshed out because of the time crunch to re-release the game, or are they just evidence of poor direction for the game as a whole?
When are the prices for housing and Rank 4 beastman daily mounts going to be adjusted to a more realistic level? Is more leeway going to be given so players can actually make money in what little economy there is left without fear of being banned and having their accounts swept clean for using smart economic practices? Will SE ever start making decisions that DONT anger large swathes of their playerbase?
Are there any plans for equipment based on the beastmen (more specifically, Sylph gear)?
If there already is, or this was already mentioned, please ignore, I'm new.
what is the news on chocobo battle/racing/breeding?
How does the team plan to adapt the game so that when the level cap goes up all these high item level items aren't messing up future gear.
For example, say the level cap goes up to 60 at some point. If I am an ilvl 90 player what can I expect? Is the expectation that the item level will always be significantly higher than the player level, or is there some sort of balancing being planned?
Also, are the two girls holding guns in the basement of the Marauders guild a sign of things to come?
Are there any plans for an Eft/Salamander minion or mount?
Are there any plans to increase coil wins/runs to 2 per week, and crystal tower rewards to 2 per week?
Since patch 2.1, FATEs seem to go too slowly to be worth doing, because when you get into parties, the difficulty goes up. Are there any plans to lower the FATE duration back down to 2.0 rate?
I remember back in beta there was talk of another race, are there any plans on adding a new race in the upcoming updates?
Endgame raids are currently very dull for the hardcore players. Raids are only limited to Binding Coil and one-time loot Crystal Tower.
At this rate after 4 months you can only promise us with these 2 raids, you are going to face a very tough competition with upcoming new promising MMOs being unable to hold these players on this game. Housing is only an endgame to spend all the money you have stored just to get a house but the battle system is just getting too dull.
What is your next step to give the hardcore players a worthy endgame to keep them in the game week after week?
200 items is a difficult limit to work with in a large house, may we please have it raised?
In regards to the Party Finder:
When someone switches jobs, it takes a very long time for the Party Finder to recognize their job change. Can someone look into this and fix that very long delay?
I want to make a Goblin character. When can I be a Goblin character? Please make Goblin characters.