Originally Posted by
Ri_ri
It's not about being able to beat it or not. It's about the grueling proccess of memorizing a fight that's more AoE and I wouldn't enjoy... To me, it wasn't fun on HM, won't change now.
I said no creativity because I think "more AoE" is the easiest way of adding difficulty. And SE as been using it way too much for everything, even leveling content.
AoE in my opinion should complement mechanics, not be the mechanic. For example, look at Garuda EM... it simply makes you move, on a fight that you don't want to move thanks to LoS attacks and damage check.
That's the foundation of "fire on the ground" in WoW. You just get out. The faster you are, the less damage you take, and the more your healers will like you. Here there's no distinction - "barely got out" and "didn't even bother" = the same punishment (barely being punished because on the servers, you're still inside it).