If they were to add Dragoon it would definitely be the specialized class off Lancer. Probably Lancer will attain "Jump" and a version of Puk would be the pet :P! after reaching 50 and doing a quest to evolve into dragoon!
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If they were to add Dragoon it would definitely be the specialized class off Lancer. Probably Lancer will attain "Jump" and a version of Puk would be the pet :P! after reaching 50 and doing a quest to evolve into dragoon!
Jumping is one of the core abilities of DRG/Lancers in FF history. Kain, Cid Highwind, Lancers in FFT, all of them had variations on Jump.
...Damn it, now I want to play FFT.
I think it would be neat to be able to play as a dragoon and while fighting dragons theres a chance you may learn a Dragon Ability, such as fire breath or ice breath. I supose thats sort of a Blue Mage thing. But i just think it would be neat if dragoons learned from dragons.
Jump is a given. I guess the only discussion I can derive from it is how many versions of jump will be available and for what purpose. The classic use was to avoid damage, and exchange several turns for a large damage spike. XI's version was a tertiary move wherein you used it as enmity shed, a slightly boosted attack, and if you were good at timing a way to avoid damage on yourself. I wonder if those same traits will carry over, or if jump will have new varieties.
I'm not really quite sure you understood the play style and role in dragoon in XI. Dragoon in that game by any means was not nerfed by the presence of the wyvern. Wyvern was fundamental to it's strengths. You had to look at the totaled output of both the payer and the AI. And without going into a long fangirl rant over it, you basically had a melee that because your damage and actions were devided across two separate bodies, your enmity gain was also. The role drg played in that game was to do as much damage as possible without the personal enmity gain other melee classes would get. Pair that with the hate shedding qualities of jump and you were golden. The dynamic of changing the wyvern's abilities with subjobs was also really powerful. Being able to cast equivalent to cure IV for 5 mp cost and zero enmity gain? Awesomely useful if you knew how to take advantage of it.Quote:
Nah not really, FFXI is the only game with them and all they do is serve as an excuse to weaken the dragoon itself from a design perspective. (Thanks for the offer, but I'll have to pass.)
On my server during my time playing, I was part of the largest NA linkshell. We had basically every endgame or specialty gear availble, and my dragoon was exactly on par in the damage department as our decked out warriors and this was prior to many of the boosts. Adding wyvern didn't make the class weak in any way.
I'd like to bring back wyvern not only for the nostalgia of it, but also all the interesting dynamics it brings to the table. Just having lancer once again with one unique ability to me isn't enough to make the job of dragoon special enough.
My only concern is, as someone else above had mentioned, that the pace of battle in 14 is on hyperdrive compared to 11. Most our room for strategic play or build up is lost to it. That goes for pretty much every class/job though.
I guess if anything wyvern is at least good for a built in always on double attack.
I think they should incorporate a dragon into a weapon skill or two. I don't want it as a pet but imagine doing a ws like dragon chrest from IX and you attack with your weapon and a cool dragon swoops down and either uses its flame breath or something. Maybe have a quest to obtain weapon skill and dragon type used in said weapon skill. Dragon Rush/Thrust? Lol that way we have a dragon to call our own but its not a pet class.
I don't think its going to work like that.
I think jobs will lock out certain abilities, potentially add some, and enhance others.
Example:
CON gets Black Mage, my guess is that Black Mage won't be able to use CON's Healing or buff spells, but will receive a Magic Attack Bonus and probably abilities like Elemental Seal. They'll also probably get to use THM's debuffs without any cross class penalties.
I think LNC with Dragoon job will receive Jump and Lancet abilities as well as, if we're lucky, a Wyvern like in FFXI -- but until we hear more about pet jobs there's no telling if that will happen.
They already said definitely no pets for now.
I'd rather if Dragoon did not have a wyvern. It doesn't make sense as a pet class.
But I do want stuff like Jump. That's a staple of the job.