Since we all know people will never need to run this for the story mode every again....right?
Honestly people, the dungeon is piss-easy. No need to gearcheck, now skill on the other hand is a different story, but still.
Since we all know people will never need to run this for the story mode every again....right?
Honestly people, the dungeon is piss-easy. No need to gearcheck, now skill on the other hand is a different story, but still.
No, we cant. And the min/max'ers will continue to make sure that we don't enjoy things and be dead serious that we run Castrum in 24 minutes instead of 27 minutes.
Also skippable mobs/content NEEDS to be removed, because people will continue to bicker and complain with eachother when someone accidentally aggros some mobs that could have been avoided, making the dungeon last 45 seconds longer because they have to actually fight something.
This community is Toxic. Can't wait for world transfers so I can get off Excalibur and play with friends in Hyperion. The only enjoyable way to play this game is with your friends. There are far more crappy people on here, forum/in-game than good people. Sad really.
My people just got their relics last night and a speed run with relics is worlds above a speed run with other gear. You're complaining about people trying to form their own group, which is what all the whiners wanted in the first place... There is no end in sight.
no problem at all about people who make their own party's or any requirements they have for those parties. its the people who use DF and skip out when someone is actually game intended geared for that dungeon but not toting all legendary that are the problem.
if you want to be anal about gear have at it among you're own group don't go screwing the DF pt's by skipping out because you want only legendary equipped groups.
Why do developers even design examination options anymore? If you want to know what someone possesses, then simply ask them. Just like real life, they'll either tell you or they won't. It's called social interaction ...I thought MMORPGs were supposed to be all about it....
This subject also touches on another transcending issue, which is the duty finder. Let's face it, half of these problems we hear about daily would not exist if the duty finder did not exist. It certainly has it's cons and at this point it seems like there's more cons than pros.
How about developers not make a game where it's all casual until the end and BAM complete night and day change where you have to have minimum stats and gear value requirements in order to survive?
It doesn't reward or promote skill, it just causes people to suffer through failure (whether it's you failing or other's failing you), until they get a piece and then another and another etc., It's a horrible manifestation of an archaic carrot and stick attitude which only frustrates and clearly points out the lack of creativity and content density of the designers.
At least if they want to put some type of gear restriction in place, don't do it on such strict numbers rather do it on gear type. A simple system would be :
Special dungeon requires you to own six pieces of equipment with a medallion attached. This equipment has statistics similar in nature and quantity/value to the everyday gear you use. It's obtained by completing lesser dungeons in normal gear. Once you have acquired the total amount of pieces necessary, you can enter the special dungeon. The normal dungeons will not be particularly difficult - or outside the scope of dungeons as they are now allowing the acquisition of the six pieces to be done, fairly successfully and frequently. However the final dungeon, will be difficult - not because of statistical requirements but rather technical difficulty - as it should be.
What I've described is more or less gated content - but achievable gated content. The way things are now are not officially gated content, but it's still 'gated' by the barriers of needing a certain statistical value on your equipment. I do not feel this is any different, and as a system is worse than normal gated content.
I don't believe in player made gear checks but I do believe in developer created ones so I don't have to step into AK or other lvl 50 content with players who think they will get a free ride in their sub lvl 40 gear. CM/WP does not count since they are easy.
I went through effort to run lower instances and or buy some market place items to be prepared then why can't others? This is not WoW where others can carry you, you have to pull your own weight sometimes; encounters like demon wall is a perfect example. Wiping on that 10x in a row with 2x DPS using lvl 39 weapons the other night until tank bailed was not what I call 'fun'. This happens often to me in the DF. :(
Please have some consideration for others imo.
Now normal story mode content and such, then gear checking for those is stupid which I agree.
i feel like this keeps getting ignored.
it's not like randoms are queueing up in DF, joining the dungeon, inspecting people and leaving
they're forming a premade to their own standards - isn't this what people keep saying? make your own group with people of a similar mindset?