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In Guild Wars 1 the Ai selected targets based on class, health, and armor rating. It went after healers first, then low health targets, and worked to high health and armor. It ignored high health and armor unless the critter was bodyblocked and harassed. Threat didn't really exist. Tanking involved control skills, movement debuffs and positioning.
Critters had healers they tried to defend, and some had a sense of self preservation. Some mobs would retreat to pull other mobs to the fight.
Are you looking for Ai that does something similar?
The Ai was easy to exploit though. I had more health and as much armor as a warrior whenever I played as a healer. The Ai ignored me. Warriors used low health to tank in traditional ways. A system without threat is a lot of fun to heal. I rather miss the Guild Wars 1 Ai despite its problems.
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Lol imagine Titan-EX with super-smart AI...
Order of moves aren't scripted, Titan can just use the move that seems "smart" at the time.
Titan can place plumes anywhere, not just always under ppl.
Landslides can be aimed anywhere - not "bait-able" by party members
Titan can gaol any 2 members he wants, not always 1 dps and 1 healer.
Just think some battles are scripted for a reason. If Titan-EX has smart-AI - let's say you let an actual human player control Titan-EX and his set of moves, could anyone really beat him at current I-levels ?