But there are people who want to stand there and just do one thing... ONE.. single thing...
I dont remember how many White Mages in FFXI have fallen asleep on a party.... but i remember I was one of them.
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But there are people who want to stand there and just do one thing... ONE.. single thing...
I dont remember how many White Mages in FFXI have fallen asleep on a party.... but i remember I was one of them.
Would bring a little more uniqueness to each class so I agree.
oh nice just because you cannot point out even one thing battle does that mages don't do even though i pointed out many things mages do that they do not you take a personal shot. rank has everything to do with the fact that they have multiple things for a mage to do whether you agree or not at any level. the higher levels just have found this out already.
Sigh, people bringing up the rank argument. Do I really have to level CONJ or THM to 50 to prove that there is 0 thought to MP managing and you have pretty much unlimited MP? Do I have to do it to show that playing a mage in this game takes zero skill compared to any other video game? I really shouldn't have to, it should be obvious. I mean I have never seen a healer go OOM on our NM fights, or in any other fight in the game, ever. If you go oom you, and everyone around you currently must fail.
I've already gone over this, this game is easymode, every class is easymode, and nothing takes skill or scales with skill AT ALL. I'm sorry some of you people are in complete denial and in love with how horrible this game currently is, but most of it want it to be changed for the better, so we can have an actual successful fun game.
There's a reason they're completely redesigning everything about this game.
do i need to rank up archer to show that it takes even less skill to play? my point was that there is more to being a mage than any of the other classes whether you like to admit it or not. i never said it was perfect, but did say it was more engaging than any of the battle classes.
We went over this in an earlier thread, lol. Everything takes little skill, I don't care if 1 thing takes a little more skill than the other, because it still sucks. Like I said before, if a roach tastes better than a spider, does that make it any better? No, same deal here, we need everything to be redesigned.
I'm looking out for this games future, and it needs to go somewhere good, because right now it's bad.
but as i stated i think it is more of the ease of mobs at this point is the only reason for not having a full time healer. once the redesign is implemented if the mobs get harder to defeat then i would agree with it, but at this point there is no need for that change. all i was stating was at this point they have many changes in store and afterwards they may need single/aoe individualized spells and a dedicated healer but at this point in time there is no need for them so mages fill multiple roles inside of a party.
I don't like playing a specialized class, I've always played hybrids in games. SCH and RDM were the only mages I touched past subjob level in FF11, and SCH was my main. I love the design of having more things to do than just heal. However, I feel the design is flawed and needs to be adjusted. Good concept, bad implementation(this could sum of the entire game).