50 = no XP
so it really isn't worth it
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I always ask my party if they want me to rush or take their time. I usually prefer to rush by now but I don't want to ruin others people fun.
If it's a group with people doing it for the first time, I'll always pick the "kill everything" option. Because I know that wipes are a higher possibility. And there's the coffers as well off course.
As long as you have to or feel forced to "grind" a instance to get that drop or to get those things so you can get this or that item. Then ppl will always find a way to cut corners to lower the time spent in a dungeon, so you faster can get in and do it again.
demon wall using glitch = exploit that needs to be patched and rewards taken from those that participated
amdapor keep using death = creative use of game mechanics that needs to be patched
Well, I'll just add my 2 gil to the conversation just for the hell of it...
Speedrunning Amdapor is much, much harder than doing it the normal way. Not only does a wipe on a boss mean you have to start over again through the gauntlet of doom, but the actual run requires more coordination and gear (at least for the tank) than simply killing everything. None of the trash in Amdapor is hard if you fight it as a single pack. The run is much more dangerous and is the closest thing to "excitement" you can get with boring trash mobs.
Not there yet, but I hope for a fix. Reward or blockade, I care little, but a fix should happen.
Speed runs aren't an exploit. No bugs are used, no glitches, etc. It's a clever use of game mechanics and you can't be banned for that. That's like saying having a pld stun Ifrit HM eruptions is bannable because it's too smart to do.