@reika apparently i dunno but on high hp mobs 13 or so ranks above brs done right can one shot them.
@reika apparently i dunno but on high hp mobs 13 or so ranks above brs done right can one shot them.
Because BR's are the shizit.
I am not sure if this game needs autoattack, but, the BR really needs improvement.
make the attack more action based like DCUO is using combos. I played it for ps3 and that combat is fun.
And to the OP id pay attention more in ffxiv the ffxi least My brain would be active then mindlessly watching the tv till tp was full.
DCUO imo did combat right with attack button rather then have them on the action bar. And in dcuo skill matters... a good skilled player can take down ppl higher level then them. And the use of the action bar is pretty fluid on a controler. And no one camplained the combat was dull.... not that many ppl complained about it ingeneral.
I'm an active DCUO player and trust me DCUO has its problems, some due to SOE and some due to another, MMO rushed release.
DCUO is riddled with bugs, and PS3 freeze issues which needles to say is not good for the PS3 lol. Those two things are the biggest issues in my book, people also complain about a lack of content but that is just because a lot of people OMG ZERG the game.
While I'm not necessarily a fan of battle regimes (I would prefer a more intuitive implementation that also included graphical effects on the monster), this is absolutely false. or better, it's the description of a Battle Regime as made by an unskilled/uncoordinated party.
The whole point of battle regimes is that it has to be execute in a timely manner and FAST. People need to stack abilities in a matter of a couple seconds, and then release the BR. That increases damage considerably, and completely nulls the "frozen in place" problem.
It's very possible, it just requires coordination, timing and a group on the ball. Which is the exact opposite of the "people watching TV or chatting on MSN" that you described.
Please stop comparing JRPG MMOs to Fighter-based MMOs like DCUO. Imo, DCUO is not a RPG....it's just not. It's like Mortal Kombat Shoalin Monks. Regardless, that type of "combat," as you call it, will never make it's way into a semi-traditional RPG. Also, my question was to the above poster as to why BRs need improvement.
If you have a group that KNOWS to use it EFFECTIVELY and FAST, you love BR and like to use it. But if you have a group that don't utilize BR that good well... don't use it? It's not like you have to.
Auto attack would not work with the current battle system. Let's see how they change the battle system first.