Originally Posted by
Zezlar
The battle system at level 50 is very much the same as lower levels. Just a few more button combinations, and that's it. There's a significant lack of depth. There's only one optimal rotation, and with a game like this it's extremely easy to see who's not following it. Back when we had individual cool downs there was optimal rotations but the entire system didn't feel like button mashing to the extreme. The slower paced system opened doorways for some slightly deeper mechanics.
It really depends on how fights are created at end game. Are they dynamic, or will they be tank and spank? Thus far we haven't seen much of what they have in store other then tank and spank mechanics. Tank and spank makes a shallow battle system look even worse. This "standard" model needs to change, because it's outdated and so very, very tired.
OT: With the demotion of Crystal Tower from a launch raid with significant challenge. I'm a little worried about my 7-7.5/10 that I predicted earlier. I'm hoping that the difficulty tiers that they announced during the live letter will be in at launch, rather then 3 patches down the road.
While I want A Realm Reborn to succeed (and I think it will). I still don't think this game will be up to the general publics standards for a Final Fantasy title.