I think taking some aspects on mog from vi is a great idea but i would suggest using Geomancer from tactics as the groundwork.
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Staring at that mithra....
/hooray for Kazushi Hagiwara!
http://basta.gangz.com/
Hentai maker?
Who put a hole in his spoon... :P
Still I'd like to see more peoples suggestions on how to make Geo playable in the manor he normally is (using terrain).
If you've watched the alpha videos its not like the terrain varies like in tactic games.
Like what Zenaku and I where talking about maybe would work (some way to cause the changes around you and then wield those changes).
The FFXI geomancer sound a lot like WoW's shamans. In that they work by like putting a buff on the ground where people have to be near to get or they can buff someone and they become the becon for the buff.
Basically it would depend on the zone you are in. Also weather patterns/atmosphere as secondary and tertiary mediums of grabbing an element or skill. So Geo could have "Use terrain" "Use Weather" and "Manipulate Atmospheres" as main skills/spells and perhaps have a few different traps that are set apart from using terrain.
So if Male characters become Geomancers, they'll be Geodudes? :O
I wanna be a Geodude. /cry
Thief, Samurai, Ninja. That is all.