Don't get your hopes up.
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Nice, no more having to locate quest stuff via that diary. I love how it shows the damage you parry... Quest stuff looks pretty clean overall. Not sure about combat, yet... Looks like we will be more active now, but hard to judge from this.
And just skimming over some of the responses... Quests are usually pretty "cookie cutter," or whatever you want to call them. Welcome to MMOs. Also realize you're looking at only two low level quests that clearly aren't even balanced yet (15 mage having a hard time with a level 4 quest, 15 melee taking decent damage on a level 10 quest).
I know I'm expecting too much of you people, but relax a little. I guess now that we get to see the combat video you've been dieing to see, you have to figure a way to complain about it.
Honestly the questing didn't seem that much different than 1.0, I remember pulling up a map to find the location of where to go next. This is just making it easier to access without going through the extra menus. As for new battle system doesn't look that impressive to me but I'm not gonna dis on it until I've had a chance to at least try it.
I'd like to remind people that the main scenario quests have not been implemented into Alpha.
Also, the red targeting rings are visible in order for players to do positional combos.
Make's feel good that am a legacy member ^_^
I'm loving the pace of the UI shown! LOOKS SO SILKY SMOOTH~!
People that keep going on about "cookie cutter" quests are going to need to pony up some seriously sweet examples of which MMO's don't do this as part of the game structure or quickly zip it. Not trying to white knight this thing, but your responses are based on 3 mins of video showing a higher level character doing low level fetch quests. Kind of a soggy cardboard soap box your standing on if you ask me......Its ok, I can wait while you look up all those examples you must keep drawing from.......