How is that different from people having problems with spending real money on subs?
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How is that different from people having problems with spending real money on subs?
The problem with that argument is that that "extra money to spend on a scroll" gets them absolutely nothing that you, me, they or anyone else can't buy with gil earned in game.
They have no advantage whatsoever. They still spent time to acquire that money. It didn't grow from trees. The market normally balances out in a way that the time spent farming gil and acquiring the money that can be converted in it are pretty much equivalent.
Ergo there's no unfairness. There's a reason why "pay to win" is applied only to games in which paying provides you with in-game advantages that you can't get in any other way.
Hart definitely has a point here. You have a clear tendency to discount points as they are challenging your own, and acting as if they never existed when you substitute your own. What was that Strawman definition again?
Regardless...
All things being equal, the simplest method tends to be the best method.
Nope, I discount points that don't challenge my own at all, but are expressed and repeated like they would.
IE: "It's unfair!"
There's no simple method to combat RMT, and no simple method to keep subs up.
This is just a method to help both of those situations, proven effective in other games.
A rep needs to nuke this thread i doubt SE will adopt this system and dude STFU already you ain't convincing anyone
No change in subs is the best change in subs. I entirely agree with Warlock on this.
Find a working method to deal better with RMT, just dont introduce a change to subs in the process. There are other ways. Umbral era has proven it.
I don't personally care if this was implemented, it does gives people incentives to play so they do not need to shell out real cash to play and people with not enough times will be able to somewhat catch up in terms of equipment without spending all their time farming stuff when they gets to play, instead they can just enjoy the contents and hunt the rare equips.
Abriael has valid points, how does this makes things unfair in this game? If we are looking at v1.0 perspective, it doesn't makes things unfair because alot of best gears aren't buy-able (few slots perhaps), terrible players will stay terrible, people don't suddenly become good players by having the best gears ingame.
The only one hurting from this from my PoV is terrible players and doesn't have the cash, they will ends up with no one inviting them, having a very gimp equips, and they are probably the one in forums saying skills > gears while wearing full AF on BLM saying stat doesn't matter.
The system the OP suggests eliminates the middle man in real money trading (RMT) and instead of paying the RMT to buy gil, you buy a 30day sub and sell it for gil, and I think that its a pretty nifty idea.
Those efficient at making gil can play the game for free by paying for subs with gil instead of real money if they choose to do so and those that fall on hard times/lose their credit cards/young people with a lot of time and no income can still play the game.
Only downside I can think of is what if RMTs sold gil cheap enough that people would buy the gil from them then turn around and buy subs from the AH with that gil and end up paying less than the official cost to play the game.
I already conceded buying gear with IRL money can be a valid addition, so long that it is purely cosmetic in nature and no resources are drained from more important content.
It must fully fund itself, and subs can fund the content that really matters, with maybe a small bonus stipend from any profit this cosmetic armor purchasing system somehow dreams up.
This is a compromise. If they arent willing to go halfway and test this, they certainly wont go all the way into the system you are asserting we must use.
Get over it.