Not sure if you read his post.
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That's true. The original point allocation system was a way of letting people specialize...
So you could have someone who put all their stats into being a better tank, or a better damage dealer, or a better mage. You could still pick up any weapon and play any class, but if you set up your character for tanking you wouldn't be as good with magic as someone who set themselves up to play a mage class.
The problem was that we were allowed to re-allocate a small percentage of our points after a certain amount of time -- kind of like retraining yourself little by little. But the player base saw that as a hindrance. I know people who would spend days reallocating their points, and only then would they say "okay, let's do that run now".
Many people wanted to be able to pick up a sword and shield, and immediately be good at tanking. Or pick up a staff and immediately be a good healer. So SE threw away the old system and gave us the one we have today where you can go from STR 170 to STR 350 in a second.
It's convenient, and I don't mind it either way. But by completely throwing out that old system instead of building upon it, now we only have specialization through equipment that we either make or buy if we're rich. Well, player skill too. ^^
Personally, I love how I can level every class/job on my single character. It means I don't have to pay for the same thing on multiple different characters (or fighting the same boss over and over for unique/untradeables) and it also means that Square-Enix have licence to make some fights more suitable to certain classes than others. I long for the day (although I imagine others dread it if they haven't leveled multiple jobs >_>) they make certain bosses resistant to certain types of attacks, meaning people will finally have to adopt extremely different class-type-strategies between enemies rather than stacking on BLM or whatever. If people were locked into classes there would be no way to do this. To balance things, they could make it so that each job has at least one major fight where they are useless, so as to not pick on any specific job.
Because of this system, they can try new things like the above.
With all of the gear (including relic weapon) and skill required to master a particular job in FFXIV very few people can be every class or job. I have all of mine at 50 but I typically stick to warrior and white mage because those are the jobs I have the best gear for, and most experience playing.
As the game ages this will become even more true. Fewer people will have everything at endgame potential when the time involved to get all the adequate gear and experience is multiplied several times.
I agree with you OP but rather than limiting characters to one of each discipline, I think it would work out a lot better if we just drop job/class switching in instanced content.
The only reason I hate other mmos is because they dont have ff11/ff14 multiclass system.
I feel XIV ARR needs to add more uniqueness to "jobs" and get rid of classes all together.
A bard shouldn't have a bow, that's just silly. Is SE really scared that people will hate a pure buff class? It worked for years in XI, I don't see why it wouldn't work here. A WHM shouldn't have Aero or Aeroga, keep it to white magic stuff like Dia and Banish, give back all proper nukes to a BLM.
I just feel like most classes and jobs are too hybrid watered down.
The OP's highest level is 18...
Get to level 50 and say the same thing you are saying now...obviously player is not even far enough to understand the basics of classes or jobs.