Kings can be overthrown.
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This. Personally I thought that the fittingness of the OST to the game was excellent as well, and the tracks themselves were beautiful.
And the latter part is why I chain, much more than for the xp rewards. Some of the transitions are absolutely amazing, especially in the middle of nearly flat-lining your hp with a hard pace.
But on the other hand, where could truly new or dynamic music be placed even if Uematsu were to make more. The areas within each greater region don't vary enough to warrant more than a couple alternate themes. I think the larger issue is that the world itself isn't going to vary enough, carry any sort of progression enough, or fit any subplots enough to fit any outstanding OST as one would usually define it in the majority of Final Fantasy titles.
The new stuff is good. I think letting them continue from here is best. Though i will say i laughed alot at the people that loved the united we stand battle music and the darnus part 1 music and how it was so much better than what Uematsu wrote.
I don't care who does it, I think all of the Square composers are great...
...but they NEED to start giving the music team a bigger budget, Final Fantasy deserves live instruments! I can actually recognize a lot of the cheap MIDI stuff they're using from my Cubase 5's default library.
I agree, music and environments to me is the most important, Music gives the environments "I wanna be in this zone alot" Feeling, And Environments ( Not Graphics) but how they make the Surround areas, making them fit into the Music, Those 2 are the Ultimate pair.
However, Music is a great pair for everything in the game, it gives the game more feeling.
I don't like any songs that released with original FFXIV... it's not match the theme of game and boring.
I like most of the songs that just released with new patch. Garuda, Nuel Theme, other AF CS song etc.
There's lot better than Uematsu songs, IMO.
I've said it before and I'll say it again.
Uematsu rocks at composing for linear storylines. He's meh at composing for MMOs.
Naoshi Mizuta on the other hand has proven himself as a master of MMO music.
Yup.
This, this, glorious this~
It's amazing that SE will spend zillions of dollars on pre-rendered cutscenes and then score them with what might as well be General MIDI.
They should have their music team sit down with Jeremy and Julian Soule and figure out whatever sorcery they used to create Skyrim's soundtrack. I'm am 99.9% sure that 95% of the game's OST was not performed by live instruments, and it sounds closer to real thing than any previous attempts that I've heard. It's like hearing Final Fantasy Tactics for the first time in '98.
And while we're on the topic - I strongly dislike Skyrim as a game, but I will shout from the highest mountain in praise of it's soundtrack. I can think of very few games in past decade that literally have an almost-perfect soundtrack. It's a technical masterpiece that not only fits the game's context, but also enhances it. Tracks have their own distinctive themes while also interweaving the central melody of the game. Nearly every piece is dynamic, acting as a quiet guide in the shadows or a booming warning of danger when necessary.
If you haven't played Skyrim (and I don't blame you), at least check out the OST. It makes launch-FFXIV's soundtrack sound like a collection of jingles for action figure commercials.