I can see the future.... ah yes...! LotA > ST > LotA > ST > WoD > LotA > ST > ...
'Tis a bleak future :eek:
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The real problem here is fewer sprouts doing the other alliance raids because they're not required for MSQ progression.
Now I'm not saying they should all be mandatory, but a way to alleviate the barrage of Crystal Tower roulettes might be to add a little menu that pops up upon reaching each level cap in the MSQ which directs sprouts towards major side content like raids, trials and alliance raids. Like the recommendations tab... except useful. Otherwise, a lot of new players might not realize the content is there.
With the above feature in mind, they could also start writing the MSQ story with the assumption that people have done all prior raid/trial content. This would not only give story-interested players more of a reason to do non-CT alliance raids they might've skipped, but also breaks open the "side content jail" that many characters are stuck in and makes the story better as a bonus.
Some of my favorite duties are in that roulette but getting a CT reminds me why i dont queue.
Don't make more alliance raids mandatory for story (unless they actually play a role in said story). It just makes a long MSQ even longer to get through. Make them mandatory to unlock the roulette. So when you finish HW, you have to unlock the HW raids in order to run alliance roulette, and so on. That should help a little.
Regardless, CT is the lowest level alliance roulette. All it takes is one person queueing at level fifty-something and 23 more people go to CT.
I'm pretty certain everyone already knows why CT comes up more often. Feels kinda pointless to bring up at this point.
Speaking of pointless, here's my anecdotal data from the last couple weeks. I did the alliance roulette for the past 2 weeks to do the 7.3 relic weapon aetherwell grind. I only got CT raids 4 times. So close to a third of the time. I was pleasantly surprised at the diversity I got.
There's also a lot of people that don't unlock any of the normal raids either (not even Alexander), as well as optional dungeons and trials (like Hildebrand ones). Are we going to insist they all become mandatory for the MSQ too? Alliance raids aren't so amazing that everyone NEEDS to do them all.
I'm fine with making the alliance raid roulette locked behind needing to unlock all content within it though, in fact ALL roulettes should work like mentor roulette does, since the idea is that you're giving yourself up to chance/helping fill other people's queues for extra rewards, and it's not fair to rig the outcome like that by purposefully not unlocking things.
I also wouldn't be adverse to upping/expanding said rewards across all roulettes to create even further incentives. I mean, geez, trial and normal raid roulette rewards are so anemic (even as AoN) they're barely worth doing over a guildhest roulette.
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People shouldn't be "forced" to engage in content they don't want to though. I don't even do alliance raid roulettes anymore since it became "contaminated" with raids I can't do synced like Mhach/Ivalice/Nier, and no amount of additional rewards will make me risk getting stuck with a 30 minute penalty because Puppet's Bunker popped again.
It makes me curious though if the rest of the alliance still gets the "first-time" bonus after I leave or if its voided because I bailed the moment I load in.
I wish all I got was CT raids. I'm sick of the Nier Raids. It's just one of those pieces of content you wish you could go back and never unlock.
How can this be, it was explained to me multiple times that the gear req for the roulette will definitely fix this.