Zitat von
Valence
So I adjusted maps basing them on the grid and pasted them together to compare sizes.
Fields of Glory (blue) vs Worqor:
This is Onsal (green) compared to Worqor:
This is Seal Rock (red) over Worqor:
Borderlands Ruins (purple) compared to Worqor:
Onsal and Shatter are definitely smaller in playable surface. I didn't realize, but this seems to stem from them cutting down a lot of the pathways around the edges. Most of the playable areas are however comparable, but what stands out immediately is the lack of used pathways on the edges of those. Most of the gameplay doesn't involve the edges of those maps, unlike for the others.
Seal Rock on the other hand is extremely comparable in size, especially since there is a lot of pathways involved along the edges of the map much like for Worqor. This is what makes the map feel bigger.
Secure is even bigger. Teleporters definitely help, but they were also added because of the specifics of the middle node spawns where everybody wants to get there fast when they happen. Either way, that's why running around Secure feels like it takes time.