many asian games, notably korean and chinese, are funded through cash shop purchases. doubly so for mobile games. i'm sure there are some caveats that make the game feel more "mobile" as well if you catch my drift.
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Different budgets. Also FFXIV Mobile isn't using PS3-era code, which lets them make other changes too.
We better be prepared to keep getting disappointed.
Chinese Audience + Mobile + New developers = there's no way the PC version's gonna win the battle from what the Mobile's gonna be pushing out in terms of cosmetics and aesthetics.
For folks that dont understand, mobile version uses new engine and coded from basically from scratch. Was shown and pitched to Yoshi-P and SE higher ups, were very impressed, OK'd it and allowed mobile team to use FFXIV assets. So yeah its basically an entirely new game, using FFXIV world, story, and assets.
The funny thing is, both games function on the same engine but different iterations. My prediction is that SE will slowly transition to the newer version as part of their overall slow update. It looks like they can import assets from FF14, but not yet the other way around.
I personally wish they did the way Blade and Soul did, going from UE3 to UE4. Which means almost everything gets upgraded visually while keeping the core game and how things function as it was before.
I am not sure what importing capability Luminous Engine has, but hopefully it's the same.
I still think when the mobile version catches up they just gonna use it as the main game and discontinue the original 14.