Can Morbols jump?
Actually I know about this quite well because I got knocked out of BoE and into a hole in the world before while fighting regular enemies like Hippogryphs and the Buffalo mobs -- It's the first thing I noticed compared to being knock backed in FFXI. When they said glitchy they were referring to the animation itself which at the time, it likely was returning a glitchy animation.
This was his words, not mine -- Obviously they got around it but the reason that it wasn't confirmed at first was because of the engine they personally used with FFXIV -- Just look at FFXIII and XIII-2, the jumping with chocobos was very off at times to the point you wonder wtf is going on.Quote:
Q: Can chocobo jump as well?
A:Yoshida: For that my comment will be different (laugh) When chocobo is landing it requires lots of animation so when you jump with it, it’s going to look funny so I’m saying I don’t want it but for those playing foreign MMO they are saying they want to fly while riding chocobo! even if it has cartoon taste and deformed characters but with XIV’s realistic graphics it might not be right. Of course it’s possible to make it fly technically.
So yes, MMO A and B does it but that doesn't mean XIV was able to do it and Yoshida explained why it wasn't possible. however they got around it and if you look at the demonstration you can tell they still have some tweaking to do with it.
I support invisible walls on high cliffs, and this is why:
http://www.gwcdn.com/albums/images/5...3743000413.jpg
I concur. It's always great to make super high jumps once in a while.
And, as I said previously in another thread, high cliff could be used in battle to knock monsters down to their death ...or the players. Too bad we'll have invisible walls. :S
I suspect these damned invisible walls are also going to hinder exploration somehow...
But! We got jumping!! I'm so happy about it! Maybe the invisible walls will gradually disappear too someday (3.0)?
Well, since we are super adventurers and all, I can see how we would be able to fall safely from a high cliff. However, much higher cliffs would bring our doom, making exploration and combat much more strategic than simply standing anywhere and mashing actions.
Being able to be knocked off a ledge would make an interesting battle mechanic.