let it be DF only and not custom group in PF then, that would fix it, only way to do it, is to queu in with randoms and top of the cherry, make it so you can only join in with 4 people grouped.
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let it be DF only and not custom group in PF then, that would fix it, only way to do it, is to queu in with randoms and top of the cherry, make it so you can only join in with 4 people grouped.
Ok but the first thing he said was "gona be real this fight is ridiculous. please nerf some of the brutally punishing mechanics like no time to react on aeros/death or death debuff and also the absurd body checks"
This immediately tells me he doesn't even understand one of the earliest mechanics of the fight. These mechanics are not something you react to. They're something you know is coming based on a cast that happens 30-60 seconds previously. it's extremely basic stuff. He also cleared the fight in 3 hours. It's obviously not that hard. This whole point is ridiculous.
omg. I just read all of his replies and regret it. No more time wasted on this obvious troll.
The content, itself, is not actually difficult. The real difficulty is people managment, and it having body checks, and people knowing there main jobs and how to play properly.
Yes it is clearable in PF, I have helped many prog into kill, or enrage kills, and got many an extra from this fight.
I think you are misguided, and have a lot to lean youngone.
People wanted an extreme version of an alliance raid. Not a savage version.
This is another big problem on SE. They cant seem to find the middle ground in difficulty to ease players into the endgame savage content. I feel like phase 2 could have been done better.
this is so pathetic LMAO.
i mean is it actually savage just because it needs 24 people? i dont think standing inside a tower after a stack or spread is savage lvl.
now you could say this savage tier is pretty easy, but that would just mean the difficulty savage actually is isnt as high