*holds up the franklin badge*
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http://i48.tinypic.com/2di4tvs.png
pretty cutscenes
Damn, wiped around 10% life. He got a lucky meteor down, thing survived with like 1% life. >_>
This is false, Golems are a distraction only. The fight is quite simple. Don't have anyone stand on the stairs, as that seems to trigger his 9999 damage beak move. During second stage while meteors fall, place a BLM on each middle-tier pad. We also split a WHM and BRD between the two pads as well. Can ignore the Golems (hint: they also can be slept) and send your meelee DPS up top where you'll fight a shielded Darnus. As long as no meteors hit the ground (i.e., your BLM/BRDs didn't screw up), Mega Flare will hit for less than 2k. Darnus will port to the ground, which is where we ran to finish off the last 5%. We think it might be easier to just stay at the top, and let him run back up the stairs, which he'll likely do as he still has hate on the tank.
The only trick to this fight, is to kill the meteors, which is reminiscent of killing Nails/protecting rocks for Ifrit/Garuda.
honestly, the execution of the story is done really well- especially considering they basically had to switch gears when yoshi took over and figure out how to make it transition seamlessly into the 2.0 relaunch. while you could say it feels a bit rushed compared to stuff like CoP and WotG... it *was* rushed. really rushed. with a barebones crew, no less. and they still did a pretty fantastic job in spite of that.
hats off to yoshi and the devs. i'm really looking forward to where they take the story in 2.0 and beyond.