Best time to level the BLU! Once you've levelled it, you'll never want to use another class for FATEs again.
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Best time to level the BLU! Once you've levelled it, you'll never want to use another class for FATEs again.
Other people who are trying to get rewards from content as efficiently as possible are not griefing. A basic fate will not give 100 people gold rating before all the mobs die so it's essentially a PvP scenario. It has the same solutions as hunts do. If the train is going too fast for you to get credit, you need to adapt.
1) Get credit as a group and play better
2) Do not follow the train and instead get kills on your own before the train gets there
3) Do the content during quiet morning hours
4) Do the content on another server or data center
5) Wait for the popularity to die down
BLU murdering FATEs isn't anything new, it's one of the few places people can actually use the job so I don't feel bad about them going nuts when they can. As others have said, this also isn't the first time BLU has had access to this event (I was also a part of ShB's rerun). They have just as much right to be there as you do and they also are an asset for quick FATE burning.
Your options are:
1. Join a PF with BLU/Make a PF and ask for BLU.
2. Use a tank and try to build up enmity before they burn it
3. Go to a dead DC and do it there (Materia is a great option alongside Dynamis)
Happy eventing o7
FATEs haven't been a "community" thing in recent years tbh. I actually never see anyone holding FATEs for other people, even in past events. There's no reason to with how many spawn + you can also now go to other servers/DCs to grind. Eureka and Bozja are an exception because of how level scaling works in there and it needs multiple people to kill some FATEs (like the zone bosses for example). Overworld FATEs do not...at all....99% of people can solo most, if not all of them.
A ranks generaly survive long enough for all players of a party to get a hit in, and especialy an enmity hit from the tank. This is enough for getting full credit.
But for these fates that die instantly, this doesnt work. Even if a few players are there in time, anyone who is too late will miss out.
Now on the other end, getting a blue mage capable of doing these things took effort. Effort that should be rewarded. So nerfing/banning them from these things would be counter productive. It means that for the single time that it truly is overpowered, you suddenly cant use it.
And its only a certain number of fates that suffer here, any fate in which enemies spawn in waves is essentialy blocked from insta clears (and a lot of blues do use a pull ability here which actualy makes others capable of doing the dps - the case in which they are helpful). Its mostly boss fates where it fails as thats a single target that can be insta killed then (and even here some are immune). The bigger problem is that only regions which involve a tribe have a decent fate spawn rate so you can always go to at least a few in time. In some regions you end up waiting more than you are actualy doing the fates, and if those fates are insta cleared, it realy puts pressure on it.
To me the best solution would have been to reasign the regions for each minion to have them more spreaded out: 5 minions ARR (thanalan/shroud/noscea), 2 minions ARR (mordhona/coerthas), 6 minions HW, 6 minions SB. That most of them are ARR only makes those areas even more congested in player numbers, amplifying the problem. And you could even have given each minion a Shb area with it if you want to release the pressure even more.
Well the ToS goes in both directions...
Quote:
■Nuisance behavior
"Nuisance behavior" is speech or behavior that hurts others or obstructs their gameplay, but which is not classified as harassment. Even if it was not intended, a penalty may be issued if the end result was that another person was hurt, or their gameplay was obstructed. If the behavior was observed being conducted by multiple players, all involved members will be issued a penalty.
https://support.na.square-enix.com/f...&la=1&ret=ruleQuote:
◆Obstruction of play
"Obstruction of play" refers to all behavior in general that obstructs another person's gameplay. Below is a non-exhaustive list of examples of obstruction of play:
・Obstructing Gameplay Using Combat
Refers to an act of obstructive behavior such as using specific skills in an unintended manner or taking advantage of battle mechanics to interfere with the gameplay of other players.
That's absolutely foolish. Obstruction of play? How are theydoing so using the job for its purpose it's not the players fault if square doesn't think things through, but it is the players fault if they want to target people for using a job that is overpowered
Players will always abuse and exploit and consume everything in seconds. It's as natural as breathing. It's SquareEnix's problem, and unfortunately, they don't care. Clealry, they don't care if it's been like this multiple times, and they haven't done the most basic things to solve the issue.
Minimum 1 minute immunity to FATEs. If you can't make it there in at least a minute, you miss out. And inside of that minute, I can hit the boss or mobs whatever and get credit as if I did. Are you going to get a lot of lazy players hit it once and move on sure, but they will stop complaining.
Maybe adjust the times, but there's a solution. And guess what? I have another one.
Multiple instances to break up the clumps of players. Easy solutions can be turned on and off during matineance as needed.
I'm not a software developer, and I just gave you two freebies, SquareEnix. Stop being terrible. Stop being lazy. There you go, you filthy animals.