Originally Posted by
Aravell
Honestly, I'm fairly sure that people just look at it in terms of '1 button I press every 30s and 1 button I press all the time' vs 'I have to press all 5 of these buttons in a priority system and make sure none of them fall off', if you put it in those terms, 5 DoTs seem a lot harder to do good damage with.
But if you do the math, you'd see that condensing so much of the healer damage potency into one singular button would not only lead to greater punishment for every dropped cast, but also more unreliable damage output due to damage swings (a problem that used to be unique to DPS jobs and WAR).