A weak endgame and ARR for most people i tried to get into the game.
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A weak endgame and ARR for most people i tried to get into the game.
Some of my friends have left and don't intend to return until there is rewarding and engaging 4 man savage content
More than what the variant dungeons currently offer and more similar to mythic dungeons from wow
and of course the drag that arr is
I originally planned to move over to FFXIV with a small guild I'd been part of for years through Everquest, FFXI and WoW.
In the end I was the only one that stuck through the betas and carried on into live. Everyone else mainly cited either dull overly simplistic jobs or the slow GCD and combat pacing as reasons for not enjoying it.
1. ARR is still a slog.
2. Playing through ten years of MSQ takes forever even if you're enjoying it, and it's not really something you can experience with your max level friends beyond them helping you with a dungeon here and there.
3. Combat is slow and boring until way down the line.
4. ERP weirdos.
I haven't heard of it myself but the current DC travel issues probably aren't helping either. If I were a newer player these days and saw PF was totally dead except for ERP clubs I'd probably quit.
The MSQ was a big hurdle for me as a new player. I couldn't play with friends because they would be ahead of me or because I'd have to do a solo duty. Dungeons were a high point because I could run them with other people, but they seemed few and far between compared to story quests.
ARR also wasn't that interesting to me and in addition low level classes felt simple. I didn't find gameplay very engaging until I took my first class to level 60 in PoTD, which was the cap at the time. The complexity of max level jobs was preferable to the simplicity of low levels even as a novice player, that's not a universal opinion but it is something that I occasionally hear recent new players echo.
MMOs are just not for everyone. Enthusiastic as you may be about trying to get a friend to play, always remember that it just might not be their thing. Shouldn't diminish your enjoyment of the game though,
I imagine one of the biggest turn offs for new players is the length of the MSQ and most of ARR is kind of a slog. I wonder what's the average time it takes for a new player to reach from the start to Heavensward?
I almost quit due to our wonderful community, actually, before they reworked Castrum and Praetorium. I was a wide-eyed Sprout and I got constantly left behind and told off because I didn't know how to speedrun the dungeons and I made the mistake of queuing into them as a healer. I saw multiple cases of horrible abuse being hurled at newbie tanks there, too. And sure, I reported them but that doesn't make the Sprouts un-quit the game.
I actually enjoyed the MSQ and dreaded endgame. I was, unfortunately, correct. There just isn't much content at endgame that I would find fun.
Another issue is solo instances, I have a family member who can’t use one hand and some of the solo instances, they just can’t do. I’m not sure if a GM can skip them through but thankfully I can do those for them. Otherwise, they would have to quit because remote friends can’t help.
For the solo instances, they should have: normal, easy, very easy, watch the cutscene