Originally Posted by
ty_taurus
To those who believe that the issue with healer design can be completely resolved by increasing the healing requirements only, I have a challenge for you:
Design for me 1 minute of a fight against an unnamed dungeon boss that showcases the increased healing requirements you believe will solve the problem with healer design, and show me how you will force a Sage to spend more GCDs on healing than on Dosis spam. You have 24 GCD casts in 1 minute, and you'll need to force them to burn through all of their OGCDs in order to get a Sage to start relying on GCD heals, or you need intense enough back-to-back healing that a heal weave > heal GCD > heal weave will be necessary to resolve the mechanic successfully. Show me the breakdown of where that Sage uses each cooldown, taking into account cooldowns that are shorter than 60 seconds (Ixochole and Kerachole). You can use approximates, such as "mechanic A will bring the party down to around 30% remaining HP" or something like that.
A reminder of Sage's cooldowns:
- Physis II
- Soteria
- Druochole (limited by Addersgall, 1 per 20 seconds)
- Keracholex2 (limited by Addersgall, 1 per 20 seconds)
- Ixocholex2 (limited by Addersgall, 1 per 20 seconds)
- Taurochole (limited by Addersgall, 1 per 20 seconds)
- Haima
- Panhaima
- Rhizomata
- Holos
- Zoe
- Krasis
- Pneuma
Prove to me that you can make 1 minute of a dungeon level fight that will make the healing side outweigh the DPS. Show me each GCD in that 1 minute and how more of them will go to healing instead of Dosis spam. I know it's a tall order, but I'm only asking for 1 minute.