Originally Posted by
UkcsAlias
Never gonna happen, and devs know it. Thats why EA still exists. And to some degree even activision exists.
People wont leave for the 20% they dislike if the 80% is still fun for them. And the 5% that leaves might cost less than actualy fixing the things the 5% wanted (as those changes can get others to leave). It costs a lot to invest in good changes, and in many cases you wont be sure if it gives back the investment. The main reason is that other games are often not giving a better experience, some things might be better, but usualy at a cost of other things. For example wow has an absolutely horrible community, yet a better raiding experience for hardcore players. There is no point for them to teach the community to be better (they just implement a very harsh and poor automated report system so nobody even wants to discuss anything anymore, causing players to become eager to leave upon the first sign of potential failure), as activision only cares about the hardcore players as thats a steady income that is far less likely to be lost as long as they cater to them.
It needs a diffirent dev to make a competing game. And even here, we can see failures being very common (overwatch was supposed to be the tf2 killer, yet in 10y tf2 barely lost any players. every lost player just found a replacement). Many RTS games try to become the new cnc/red alert. And none have succeeded, Back4blood tried to be the new l4d and l4d2 still has more players than b4b. Players dont like change so the original games are generaly stable at surviving. Player counts drop very slowly