I have high hopes for this game and enjoy it. That's why I haven't stopped.
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What's really going to fry some people's circuits later is the high likelihood that this quest-based leveling will take place in some form of instances. How else will SE maximize use of the content finder?
Oh, how delicious their tears will be.
Quest chaining is awesome. In fact, I hope there are no standalone quests. I hope every single quest leads into another one, somewhere in the game world. Even if it means doing 15 quests in Ul'dah before going to a single quest in Nanawa that leads to a series of four quests in Limsa that eventually ends in Mor Dhona.
I'm all for quest chaining. Yes, even though all you're still doing is wanton slaughter of innocent monsters, it at least gives you an illusion that all that stuff is being killed for a purpose.
Are you implying that killing cactuars for 10 levels then killing diremites for 10 levels then killing ants for 10 levels then killing raptors for 10 levels then killing beastmen for 5-10 levels is a good system? They want to make this into a more modern MMO, they have said as much with regards to the UI and game systems, why should leveling be any different?
This is why people will be disappointed if they're expecting XIV to have any good storyline from here on out. "Modern MMOs" still fail to deliver in the presentation and quest sections because people don't care for that, they care for loot.
Read the guildleve dialogues sometime, it's the same thing as what you'll get from quest chaining for progression. The only difference between guildleves and quest chaining in mmos of today is that GLs have a restriction depending on your play activity.