Except the OP isn't talking about the writing as a whole, just about XIVs overuse of the trope of beating an enemy in an in-game fight, only for them to just hand-swipe it away in a cutscene.
Did you not read the actual post? (*≧▽≦)ノシ))
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That's the thing that bothers me. I'm okay with the story needing me to lose, but then actually make the boss too hard to handle.
Make them an HP sponge that ramps up the mechanics spam until you can't dodge anymore or something, but XIV bosses get slapped around the room in solo fights with ease until they reach 1% at which point they just do their "you lose" move.
It feels cheap because the boss never felt like a threat until the cutscene goes "Ackchyually, the boss was totally too strong for you".
Yes it’s an issue. Our WOL waltzes in and is uniquely more powerful and talented than everyone around them at pretty much anything they set their mind to. They typically out-master people who spent their entire lives on their jobs and crafts in short amounts of time. It’s ridiculous but I’ve come to accept this and still enjoy the writing despite my feelings about how dumb this is.
This is a general disease infecting many games, not just FF14. WoW was notorious for this, you finish some giant raid and the cutscene would play, the NPCs would run in and whack the boss pretending they beat him and then he'd run away. This happened constantly at some points it was almost every single fight and was infuriating. They don't do it anywhere near as much in FF14 but it really gives me the shits when they do. The latest instances of this happening was SUPER egregious and didn't even need to happen for the story to continue, they just wanted to introduce a FF trope character.