Originally Posted by
Kranel_San
I might have used the incorrect term, but "Maintenance mode" is the best thing my mind came up with to describe the state of XIV. It's structured, and there are no decision-making processes. One of the examples of the structure I'm talking about is the boss fights, with the ever-present mechanics of "Tank buster" "Raidwide Damage" "Stack marker" and "Death-Edges around the arena", and then whichever mechanic they decide to recycle for this fight (Like Zodiark Ex triangle and square signs in Rubicante ex, or Hades arrows in Golbez fight)
The devs have created a recipe for new content, and they're following it strictly without attempting to change it. Just have a look at the job design, job identity has been sacrificed in order to make jobs of the same role homogenous. No longer do jobs feel unique in the same way boss fights don't, as each role has its jobs sharing the same kit one way or another (Tanks having the buster cooldown that can grant healing is an example)
When I said: "The game has entered an unofficial maintenance mode" then what I'm saying is: "There's no longer something refreshing to see or expect."