Which brings us to an age old issue, the MSQ gameplay is so utterly non-threatening that people are overwhelmed by the most basic normal mode mechanics.
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Idk everything has felt just right so far. I think they hit a nice sweet spot
I'm a bit confused, what's "too easy" about it? They fights seem to have a lot going on, failing to respect the mechanics too much will KO you, the party can wipe if people are too careless but if people pay attention they can get through things. My first runs of stuff like Mist Dragon didn't go badly as I recall. And while nothing will every be Orbonne Monastery again, the 24 mans so far have felt similar in difficulty to Ridorana Lighthouse or Goug.
I'm not sure "should cause wipes in normal 4 man content" is a good metric for "cakewalk" vs "appropriate difficulty". Good content SHOULD be clearable without wipes if people are paying attention to mechanics and/or you have good Healers. The parties I did the Trial with the first time we had a wipe (same for P9N and P10N), my other runs of the Trial didn't have wipes just because some of the players had already done it and had seen the trickier mechanics, likewise my second run of P9 and my runs of P11 and P12 had some people who had already done it today.
There were wipes in a lot of other people's runs, too.
Maybe you just ended up in parties that had already done the runs or something, I dunno. Either way, the difficulty felt about right to me for NORMAL content.
I haven't done the Extreme yet (and obviously the Savage isn't out yet), but the new content felt "about right" not "cakewalk", per my metrics.
Is your judgement that content is only good if people are wiping to it over and over again?
EDIT:
Again Cid was - bar non - the SINGLE HARDEST FIGHT EVER IN A 24 MAN IN THE GAME'S HISTORY. I'm not going to say Savage, but that fight was on par with an Extreme fight and 24 man meaning the "more people to mess up" problem. I don't think it's right to compare anything to that.
Also: I don't recall EVER having a wipe to Dun Scaith's first boss due to a "dps check". It has an Enrage? I remember it occasionally wiping due to people being blown off the side (one time as it died it did that and ONE person in the raid popped Arm's Length. Literally everyone else died and that one person finished the 0.1% it had left to prevent a wipe. We did the "1-0, we win" meme), but never heard of it being hard due to a dps check. Even running it in at level gear in HW, I don't recall ever wiping to a dps check on that fight...
Also agree with this. It felt just about right to me as well.
It's MSQ. They throw in a spicy thing or two here and there but it's story content. It's at a good level to keep that story content accessible.
For something a bit more, we can look toward the 8 man and 24 man content. Those can and do get away with more spice but those tackling that content understand that.
First of all yes the first boss has indeed an "enrage", he covers the floor with these squares that if you stand in them when he casts the respective attack it will automatically kill you. If the fight goes on for too long, was fairly common back then in HW, all tiles of the arena will be covered by it and that is a guaranteed wipe!
I ofc can't speak for everyone and only for myself and a couple friends what i perceive myself as way too easy. Nidhogg for example back then wasn't really forgiving at all, not like the latest trial where 3/4 of the players can die and you can still clear no problem by just brute forcing your way through it with rezz after rezz.
My biggest problem is that it seems that SE doesn't know what midcore content is. You can ask most healers and they will tell you that they fall asleep almost when healing in dungeons etc. cause ofc there is not really much to heal and their job rotation is non existent. Would be kinda nice if SE would give us something that isn't savage but also not completely braindead afk dungeon runs, trials and normal raids. (And ofc alliance raids) It can't be that hard to give us slightly more engaging content that isn't a huge time commitment but as i said SE seems to only know the extreme of both sides.
Just feeling like it is a huge loss for SE not tapping into that market and playerbase. It makes a decent chunk of the playerbase just suffer and resent certain roles like healing cause it isn't engaging at all anymore. Even in raids healers usually don't have to heal beyond raidwides and the usual tankbuster, besides that it is again just glare spam.
Happy to hear that you like them! Every opinion is valid. Me personally i would've wished for maybe more addphases or some quick time events and maybe a tank lb like we had to use with the WoL. But i feel like it isn't the last trial of the expansion so i delay my despair over that a bit.
With Trust implementation, they've actually made the older stuff hit for less than it used to. It still feels tougher than the 90 stuff though, just because you don't have as many mitigation skills or healing abilities at that level, but I swear to god this stuff used to hit harder before they added solo options and remapped the places. Expert/90 is in a sorry state though, I agree. You straight up don't even need a healer for it. In fact, you're better off without one. Like, wtf lol