Well, kinda... The Jump and High Jump may not change positions, but I believe last I checked, they have Spineshatter Dive to approach and Elusive Jump back flips them. I use these similar utilities to counter our jellyfish boss using Tentacle Dig.
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Well, kinda... The Jump and High Jump may not change positions, but I believe last I checked, they have Spineshatter Dive to approach and Elusive Jump back flips them. I use these similar utilities to counter our jellyfish boss using Tentacle Dig.
DRG has two different gap closers, spineshatter dive (with a storable 2nd charge at level 84) and dragonfire dive. SSD has a 60sec cooldown per charge, DFD can't be banked and has a 2 minute cooldown. Jump and its upgrades do not move your pos, correct, you stay locked in your original location geographically even though your model and camera will jump forward.
Still... You figure every 2 minutes you have at most 3 gap closes available, and if not you can consistently have one every minute.
Hey this isn’t meant to be taken the wrong way but in this game it’s almost expected of a tank to pull wall to wall. I don’t make it this way. Neither did the devs intend this to happen but the player base has spoken. It’s the way it is. It is right? No. But at the end of the day that’s just how it is. You will just have to adapt like the rest of the warriors of lights. You think some healers wanna dps like mad men? No but it’s expected and they have adapted. You must do the same thing. I’m sorry but that’s just how it works.
To add to this, once upon a time it was not so. But in those days everything hit like a truck and everybody needed to be at least decent just to do a simple dungeon, with heavy pulls requiring everybody to be pretty good at playing (Neverreap heavy pull was really dangerous for this reason).
Sadly that difficulty could not retain players too much, so they started simplifying things, which led to the heavy pulls that are common today, because things are a bit too easy otherwise. For an example of how hectic pulls were back in HW, the current level 81 dungeon can completely destroy a tank in a heavy pull if DPS is too slow, the healer can't keep up, or if the tank themselves isn't mitigating properly.
I'll be honest, I actually long for those days since it taught everybody how to play, but I know so many people who would quit if all content was like it was back then.
Want to double the funny here? Nothing you've said disputes my sarcasm. DPS mains believe healers exist to facilitate their entertainment, and absolutely not the other way around.
Every single complaint thread about Rescue is started by DPS mains kicking up a royal dudgeon because the healer made them miss one GCDREEEEEEE of uptime in a leveling dungeon, then spiraling off about healers RUINING MY FUN, then without a stitch of self-awareness use "healers are supposed to fix mistakes it's their JOB!" as some sort of gotcha. DPS makes a mistake? Shutup healer and cover for me, it's what you're there for. Healer makes a mistake and maybe rescues you at an inopportune time? I MISSED ONE GCD HOW DARE YOUUUU.
Get OVER yourself.
I can understand the jaded sarcasm within the post for the healers. I had been one for the other game WoW for quite a bit. One of the popular comic guys for Dark Legacy even put in his jokes for it.
https://www.darklegacycomics.com/330
https://www.darklegacycomics.com/374
https://www.darklegacycomics.com/387
https://www.darklegacycomics.com/319
As a side note for the Lightwell Wrath of the Lich King Holy Priests, I sometimes gave up on that talent. It was getting buffed to the point of giving overpowered heals, but it still required the DPS to actually mouse click it and avoid taking damage to capitalize on it. The end result was predictably almost no healing from it and having to use Flash Heals so much more to dip into your mana.
rescue is awful, I only used it like 3 times since it's been implemented In the game, I'm not responding for people who can't move lol, I have deleted it from my hotbar, waste of space and time
rescue is amazing. I only used it like 333 times since's been implemented in the game. I'm responding for people who can't move or don't know how to dodge something yet lol, I have permanently drilled it into my hotbar Y-key, perfect use of space and time.