Quick, someone post the bait meme!
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Quick, someone post the bait meme!
What are you considering harder content?
The only time I've seen "hard" content teams disband is when the PF is for a specific phase/mechanic and it's clear the party isn't going to reach that point. Sometimes there's a little salt but otherwise ends in "thanks for your time" and disbands.
A party disbanding after "a few minutes" is about 1 pull so I'm calling BS on that one.
And yet there exists but one suite of abilities for players to use for each job, in both types of content you describe. Mastery of a game focused on accurate choreography not withstanding, that has left us with jobs losing bits and pieces of themselves over expansions, with the general take away being that it was done to make them more "accessible" rather than to tighten up the gameplay or necessarily make them more "fun."
Which was my point.
Note that this isn't me saying that the casual players, or even players that just aren't skilled in general, are at fault for this turn in job design. This is Squeen baggage, which has many different variables pushing the direction (with some not as agreeable as others).
Why do people not realize that they get better at the game after playing it for a long time. Things aren't going to keep getting harder to keep up. That would make the game impossible for new players. It's like you won't be happy until Sastasha has ultimate mechanics in it since you'd say everything else is too easy.
Difficulty is relative. Stop forgetting this.