When the tank dies and I’m a BLM. Of course that has never stopped stooges two and three from panic hitting them back awake then slow res my ass thirty seconds later.
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When the tank dies and I’m a BLM. Of course that has never stopped stooges two and three from panic hitting them back awake then slow res my ass thirty seconds later.
Dunno if it's mentioned yet because I didn't read the responses after I read your post but I used sleep quite often in the Eureka and Bozja zones snooping around while exploring.
needless to say I was very happy for this seemingly useless skill to save my life more than once because the field mobs in those maps chase you for an almost uncertain eternity. NM FATE and engagement FATE bosses may deaggro the moment you exit the FATE zone on the map but goodness, the field mobs chase you with a VENGANCE. xD
No but, I do play, can I take a nap mid boss fight. Those extra long transition are great
As several others have pointed out, in the very early days of ARR sleep was more often used, especially in low lvl dungeons if no one in the party had aoe (gladiator, conjurer, lancer, rogue for ex.) then sleeping anything not being focused down was the best mitigation for the party.
Sleeping adds also helped if tank was undergeared, with overgeared dps, since then the tank would struggle to keep aggro of a full pack. Due to tp costs, warrior could only use 3-4 overpowers before having to stop using skills for a while to let their tp regen. Paladin aoe did no dmg, so they'd usually try to use it to hold aggro after finishing their single target skill chain.
Problem was, that once community got to point where most people queueing up for max lvl content were in full tome/savage gear and more and more max lvl content was added to the game, sleep quickly became obsolete from a combination of most mobs in duties being immune to it, and every job having access to their full kit.
I use sleep often in open world doing quests and the like if I inadvertently pull a mob I don't need to kill in order to complete my quest. I rarely use it in a dungeon. Party members using aoe's pretty much negate that effort to do so.
I use Sleep a lot, but it definitely depends on the content you enjoy. I prefer to level DPS through FATEs prior to BSF, and I'll regularly use Sleep if I'm the only person clearing a FATE. On healers, I keep it on my bars for that rare occasion that I'll be able to Swift+Sleep a vulnerable mob to interrupt a cast -- but iirc I've done that exactly once in my entire playtime.
While I can see potential value in mDPS's Sleep, healer Repose is 100% a useless spell and a waste of a bar slot on all four healers. I cannot comprehend why it actually exists. AOE sleep makes sense because you can single out enemies when youre overwhelmed which is great as DPS. But a single-target sleep? For a healer? Why?
Repose is very situational, more so than any other skill really. It has it's places, like in Bozja when you are going after the star mobs. Put them to sleep with it, then Death them. If it fails, high tail it until they reset, and repeat. Outside of that, not sure where else it can be used with effectively.